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Mega Man Zero
7.4 out of 10

Mega Man Zero

MEGA MAN ZERO premiers in his first action adventure for the Gam Read more

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Reviews and Problems with Mega Man Zero

Showing 1-10 of 10
Overall 9
9.0
Gameplay 10
10
Graphics 9
9.0
Sound 8
8.0

Megaman Zero

Portable Review
23 October 2005
  • Excerpt: Let’s face it folks, lately, most platformers bearing the title "Megaman" in them have been lackluster. The last 3 Megaman games I’ve played are Megaman Legends (the only good thing about this game is the final boss and some of the music), Megaman X5 (avoid this like you would the plague), and...
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Overall 8
8.0

Expert Review

GamesAreFun
28 June 2004
  • Excerpt: So, regardless of how you feel regarding Capcom's treatment of their mascot over the last decade and a half, any game that promises to introduce new concepts to the old formula of killing baddies and collecting their powers should be an exciting endeavor.
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Overall 8
8.3

Mega Man Zero

Game Over Online
30 January 2004
  • Excerpt: It is often daunting to a critic when he or she is unknowingly given the task to review a title from a solid and expansive franchise. My last Mega Man game was when they still used numbers - low numbers at that.
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MegaMan Zero (GBA)

ccgr.org
30 January 2004
  • Excerpt: MegaMan Zero is the first in a four-part (as of this writing) MegaMan series for the GameBoy Advance. This is also the first MegaMan action game where the main character is not MegaMan or X - it\'s Zero.
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Mega Man Zero – Review

GameCritics.com
24 July 2003
  • Excerpt: "All your base are belong to us." That's how far we've come. Game translations used to be terrible. Back then I guess there just weren't enough Japanese adequately fluent in English to do proper translations.
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Review: Megaman Zero for Gameboy Advance

8Bitjoystick.com
30 March 2003
  • Conclusion: Megaman X is supposed to be the bad guy so that is cool and sort of like Legacy of Kain where the good guy from a previous game goes bad and becomes a bad guy. Megaman Zero 2 is already out in Japan. Also Megaman X7 is due out on the PS2 and the Gamecube is getting a 2 1/2-D Megaman game.
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Overall 9
8.5
Gameplay 9
9.0
Graphics 8
8.0
Sound 7
7.0
Control 9
9.0
Addiction 7
7.0

Mega Man Zero

Nintendo World Report
25 September 2002
  • Summary: The GBA’s first side-scrolling Mega Man game also happens to be one of the best and freshest in the series.
  • Pros: Challenging, fun gameplay, Great graphics and tight control, New twists to the old Mega Man game design
  • Cons: Blind jumps on “Protect the Factory” mission, Cyber Elves take too long to feed, RPG elements could be much deeper
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Overall 9
9.0
Gameplay 9
9.0
Graphics 9
8.5
Sound 7
7.0
Control 10
9.5
Addiction 8
8.0

Mega Man Zero

Nintendo World Report
20 September 2002
  • Summary: X's pal Zero returns in his own series!
  • Pros: Art style, Character design, Cyber-Elf system, Far better storyline than usual for the series, Level design, Weapon system
  • Cons: Finding energy pellets for the Cyber-Elves can get very tedious at times, The default control layout is not really the most intuitive one available, The music could have been better
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Overall 9
8.5
Gameplay 9
9.0
Graphics 8
8.0
Sound 8
8.0
Storyline 8
8.0
Control 10
10
Replay value 9
9.0

Mega Man Zero

Project COE
11 September 2002
  • Conclusion: All in all, Mega Man Zero is a great game. There’s not much to complain about other than some technical issues, and really, the Mega Man formula works great on a handheld title. The portable factor makes this game even more irresistible, because the classic run-and-gun action of the Mega Man games...
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Overall 9
8.5
Graphics 8
8.0
Sound 9
9.0

Mega Man Zero

Nintendofans.de
1 July 2004
  • Conclusion: Megaman Zero knüpft vom Spielprinzip und von der Story her an die X-Reihe an. Wer nichts gegen einen hohen Schwierigkeitsgrad einzuwenden hat und der englischen Sprache bemächtigt ist, sollte hier zugreifen. Megaman ist einfach Kult!
  • Pros: altes Spielprinzip, viele Features, sehr gute Steuerung
  • Cons: nur in Englisch, sehr hoher Schwierigkeitsgrad
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