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Mega Man Zero
7.5 out of 10

Mega Man Zero

MEGA MAN ZERO premiers in his first action adventure for the Gam Read more

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Reviews and Problems with Mega Man Zero

Showing 1-10 of 11
Overall 9
9.0
Gameplay 10
10
Graphics 9
9.0
Sound 8
8.0

Megaman Zero

Portable Review
23 October 2005
  • Excerpt: Let’s face it folks, lately, most platformers bearing the title "Megaman" in them have been lackluster. The last 3 Megaman games I’ve played are Megaman Legends (the only...
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Overall 8
8.0

Expert Review

GamesAreFun
28 June 2004
  • Excerpt: So, regardless of how you feel regarding Capcom's treatment of their mascot over the last decade and a half, any game that promises to introduce new concepts to the old
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Mega Man Zero – Review

GameCritics.com
24 July 2003
  • Excerpt: "All your base are belong to us." That's how far we've come. Game translations used to be terrible. Back then I guess there just weren't enough Japanese adequately fluent...
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Review: Megaman Zero for Gameboy Advance

8Bitjoystick.com
30 March 2003
  • Conclusion: Megaman X is supposed to be the bad guy so that is cool and sort of like Legacy of Kain where the good guy from a previous game goes bad and becomes a bad guy.
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Overall 8
8.0

Mega Man Zero

xbox360.gamespy.com
1 November 2002
  • Summary: Naptime is over, and this time it's up to Zero to save the world!
  • Pros: Terrific anime-style graphics; great sounds; varied challenges.
  • Cons: Can only shoot left and right; unseen deathtraps ruin some of the game's flow.
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Overall 8
8.3

Mega Man Zero

Game Over Online
29 October 2002
  • Excerpt: Mega Man Zero review Game Over Online - http://www.game-over.com It is often daunting to a critic when he or she is unknowingly given the task to review a title from a
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Mega Man Zero

GameSpot
1 October 2002
  • Summary: Zero is an impressive action game that definitely isn't for everyone.
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Overall 9
8.5
Gameplay 9
9.0
Graphics 8
8.0
Sound 7
7.0
Control 9
9.0
Addiction 7
7.0

Mega Man Zero

Nintendo World Report
25 September 2002
  • Summary: The GBA’s first side-scrolling Mega Man game also happens to be one of the best and freshest in the series.
  • Pros: Challenging, fun gameplay, Great graphics and tight control, New twists to the old Mega Man game design
  • Cons: Blind jumps on “Protect the Factory” mission, Cyber Elves take too long to feed, RPG elements could be much deeper
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Overall 9
9.0
Gameplay 9
9.0
Graphics 9
8.5
Sound 7
7.0
Control 10
9.5
Addiction 8
8.0

Mega Man Zero

Nintendo World Report
20 September 2002
  • Summary: X's pal Zero returns in his own series!
  • Pros: Art style, Character design, Cyber-Elf system, Far better storyline than usual for the series, Level design, Weapon system
  • Cons: Finding energy pellets for the Cyber-Elves can get very tedious at times, The default control layout is not really the most intuitive one available, The music could ha...
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Overall 9
8.5
Gameplay 9
9.0
Graphics 8
8.0
Sound 8
8.0
Storyline 8
8.0
Control 10
10
Replay value 9
9.0

Mega Man Zero

Project COE
11 September 2002
  • Conclusion: All in all, Mega Man Zero is a great game. There’s not much to complain about other than some technical issues, and really, the Mega Man formula works great on a handheld...
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