Excerpt: Megaman & Bass was a game Capcom released (only in Japan) in 1998 to celebrate Megaman\'s 10th Anniversary as Rockman & Forte. Curiously, it was released for the Super Nintendo. In 2003, they re-released the game here as Megaman & Bass for GameBoy Advance, and I\'m sure glad they did.
Excerpt: Sometimes I think that Mega Man should just avoid portable consoles. No matter how fans yammer about what a great experience each Mega Man title is sure to be, it seems each new port is less than the dazzling platformer it should be.
Excerpt: Most of the time. For sure, an evening with Mega Man is no longer an earth-shattering event; sometimes, it’s even rather dull. No one’s perfect, though, and Mega Man has provided more than a few hours of pleasure.
Summary: Since its incarnation the GBA has allowed for a rebirth of the classics. Great titles, such as the older Mario Games, have seen new life and have been reaching an entirely new audience. Looking to capitalize on this Capcom has been bringing a few of their older titles over to the GBA as well.
Conclusion: It is good for jaded fans like me who have played just about every damn Megaman game of the last 15 years but it would be a hard game for kids who are new to the series. This is still a lot of fun and it is sweet to have this game finally released in the US and Europe but it is almost to damn hard.
Conclusion: Erneut steht Mega Man ein gemeiner Feind gegenüber. Diesmal ist es der Roboter King. Dieser hat Dr Wiley's Basis übernommen und streng geheime Roboterbaupläne entwendet mit denen er eine Roboterarme aufstellen will.