Excerpt: Despite not being overly enthralled with this place, it was paradise compared to the Underground Temple, which started with a lengthy fetch quest. In this sort of game, I might be told to obtain one item or another, but I won't feel like I'm doing some sort of mundane busywork in the process.
Excerpt: South America is not the first place people associate with game development. We're used to the lion's share of video game development being in Asia, North America, and Europe. Thus, Mazes of Fate for the Game Boy Advance came as a complete surprise to me. I never thought I'd see it in the US, but both it and its DS sequel made it over here.
Excerpt: Anyone who appreciates Eye of the Beholder should
take notice to what this game has to offer. Mazes of Fate is described
by Sabarasa as a “first person dungeon crawling role-playing game”, and
the first attempt by this developer at making a video game. Totally
fell under my games radar – I first heard of it from Portable Review’s
webmaster Bloodspoor, who had a lot of good to say about the title.
Excerpt: Following the traditional course set by almost all consoles before it, the Game Boy Advance has had a series of phenomenally satisfying releases recently, in what will come to be known as its final days. The little-handheld-that-could has had a fantastic run, and I can't think of a better sendoff than to host top-notch efforts like Summon Night 1 & 2 , Yggdra Union , Back to Stone , and two recent Final Fantasies.
Summary: Cast in a chaotic world of dark dungeons and wicked warfare, Mazes of Fate combines first person action, with a semi-turn combat system and many challenging levels for an unforgettable gaming experience.
Conclusion: Mazes of Fate isn’t the most technically impressive GBA game, and its shortcomings are more glaring this late in the handheld’s life, but the gameplay is as solid old-school RPG as you can get. Pick this one up if you want an enduring, challenging quest and some real gameplay depth.
Excerpt: MoF has a grand story of course, telling of mankind's greed and other sins against God, and of hatred nurtured between us and a race of goatmen. I can't say that the tale did anything for me other than give me a chuckle at the word 'goatmen', but it could be that fantasy fans live for this stuff.
Excerpt: What makes a good RPG? Is it the storyline? The game play? Or even to some people, the graphics. Mazes of Fate has all three! Sabarasa Entertainment has done extremely well with the making of one of the better RPG’s of today. Sabarasa Entertainment has looked at some of yesteryear’s RPGs such as Ishar, Eye of The Beholder and Bloodwych for the style of game play. When most people think of a dungeon crawler, they thing countless floors with progressively harder enemies.