Conclusion: "Squeezing the fun out of Mario Party Advance is a tough slog..." The most surprising aspect of Mario Party Advance (MPA) is that it has taken until now – six years after the N64 original – to appear on the GameBoy Advance. Connectivity was a big selling point of the GBA and the Mario Party franchise seems like a natural for being “connected.
Pros: - Some good mini-games, - Lots of multiplayer options
Cons: - Single-player game is yawn-inducing, - Uninteresting game boards, - Extremely limited number of available rolls
Excerpt: Mario Party Advance may disappoint fans of the console Mario Party games who are looking to find the same communal experience on the go. That's because while the Game Boy Advance game includes more than 120 different minigames, only about a dozen of them support true four-player simultaneous play. Overall, the GBA game's multiplayer features are fairly limited and poorly organized.
Pros: Hundreds of minigames, Story mode offers unique method of unlockables, Hilarious integration of Mario characters and settings
Cons: Not enough multiplayer games or modes, Taking turns during multiplay is counterintuitive, Graphics and audio are rather plain
Conclusion: While this miniature shindig has lost the three dimensional graphics we've come to know from Mario Party, the cartoony visuals are nothing short of fantastic for the Gameboy Advance. The mini-game and board environments are so lavishly painted in such a vast array of candy-colors that one can only wonder if Nintendo was holding some sort of internal "who can create the most startlingly intense area!" contest while developing the game.
Excerpt: Sadly this game is not a compliment to the whole Mario Party franchise, in fact it’s a little bit of an insult. When I first heard of this game I thought for certain it was a classic Mario Party game set back when the original came out, and the party began. Too bad I was wrong, for this isn’t what I was thinking about.