Reviews and Problems with Lufia: The Ruins of Lore
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Lufia: The Ruins of Lore review (GBA)
21 December 2007
Excerpt: Lufia 2: Rise of the Sinistrals was a fluke. There’s simply no other way to explain how that SNES role-playing game was so wonderful, while the other three Lufia games struggled to even reach mediocrity. Rise of the Sinistrals had above-average storytelling along with dungeons chock-full with tricky puzzles actually requiring brain-power to solve.
Excerpt: Are you looking for a game with monster training, 11 classes, multiple characters, and over 50 hours of gameplay for your Game Boy Advance? Do you want a game forged from a classic series that takes you back through memory lane and reminds you why you first started playing RPGs? If so, Lufia: Ruins of Lore may seem like the game for you, but be warned: prostitutes in New York are ENVIOUS of the level of suck this game brings.
Excerpt: Lufia: The Ruins of Lore (LROL) is the game I love to hate. Ever since I first played Lufia 2 for the SNES, I had always craved a sequel that would live up to the incredibly high expectations that game created. After a complete sham of a game was released on the Gameboy Color (Lufia: The Legend Returns), which I found to be a complete waste of time, I was incredibly excited to hear of a new Lufia coming straight to the GBA.
Excerpt: In the past we’ve seen some excellent role-playing games on the Gameboy Advance. Many of you will instantly think of the Golden Sun games, which are great, but a bit competition doesn’t hurt. Lufia: The Ruins of Lore continues a series that started on the SNES sporting cute characters, an interesting story, lots of fighting, and a good dose of humor.