Reviews and Problems with Lufia: The Ruins of Lore
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Lufia: The Ruins of Lore review (GBA)
21 December 2007
Excerpt: So, what you’ll be doing in virtually every dungeon is constantly switching between characters to have them break what needs to be broken and then flipping a switch or pressing a button to get to the next room. Great “puzzles”, guys! With the lack of brain power needed to accomplish this, it really makes you notice certain things about the dungeons — like how they’re really long and dull.
Excerpt: Are you looking for a game with monster training, 11 classes, multiple characters, and over 50 hours of gameplay for your Game Boy Advance? Do you want a game forged from a classic series that takes you back through memory lane and reminds you why you first started playing RPGs? If so, Lufia: Ruins of Lore may seem like the game for you, but be warned: prostitutes in New York are ENVIOUS of the level of suck this game brings.
Excerpt: It is not uncommon for a game or series to go unrecognized due to big sellers.The Final Fantasy games alone has managed to eclipse several wonderful titles, leaving them to be discovered only by a select few and appreciated "underground." Such was the case for Lufia, a series that made its debut on the Super Nintendo Entertainment System.
Excerpt: In the past we’ve seen some excellent role-playing games on the Gameboy Advance. Many of you will instantly think of the Golden Sun games, which are great, but a bit competition doesn’t hurt. Lufia: The Ruins of Lore continues a series that started on the SNES sporting cute characters, an interesting story, lots of fighting, and a good dose of humor.