Conclusion: I liked the game, it was fairly solid, but it was just too short with no real incentive to play it over and over again like say Metal Slug did with its collectable card system, and it was not all that difficult which made it faster to beat, although I will say that it had some pretty nice elements and what not. So, you know, I do not know. I would just suggest renting the game if you can instead of buying it or borrowing it from a friend for a day or two.
Excerpt: The long-awaited sequel to Treasure's Gunstar Heroes, Gunstar Super Heroes brings the same high action gameplay to the Game Boy Advance. Released last October, Gunstar Super Heroes offers up the same quality graphics and colorful animation, but the gameplay has undergone some tweaks and changes that might leave the most hardcore of classic Gunstar Heroes fans wanting more.
Pros: ups: Fast action, art design, colorful, well animated, push GBA to its limits.
Cons: downs: No throwing, cannot combine weapons, some levels are too nostalgic.
Excerpt: Minna Daisuki Katamari Damacy (Everybody Loves Katamari Damacy) had the gall to profess the gaming community's affection for its predecessor in cheekily explicit terms. But whilst Treasure have chosen to simply add a "Super" in the title of their eagerly awaited sequel, they'd be well within their rights to follow suit and call it Everybody Loves Gunstar Heroes.. Because everybody does, right? At least, anyone with memories of the 16-bit original must.
Excerpt: ’ story revolves around some mystical, atomic, glowing rocks that are being collected by the forces of evil for unsavory use and characters named after primary colors, but let’s face it, the story in an action game is of little consequence; its only purpose is to provide rationale for the immense amount of slashing, shooting, and swerving one does in a game such as this.
Excerpt: The action/platform gods over at Treasure have
finally decided to grace us with another Gunstar Heroes. I say gods
because well, they are amazing at making platformers. Astro Boy for GBA
was probably the best to date, Advance Guardian Heroes wasn’t that bad,
but Gunstar Super Heroes takes it all. Gunstar Super Heroes mixes
different action sequences together flawlessly, while still remaining
true to the original.
Excerpt: Few games have a deep, meaningful lasting impact on the videogame industry. Super Mario Bros., Sonic the Hedgehog, Final Fantasy, and Metal Gear Solid, just to name a few such franchises. Gunstar Heroes is TreasureÃ¢â‚¬â„¢s oft-overlooked platforming shooter from the 16-bit era. After last yearÃ¢â‚¬â„¢s successful Astro Boy debut ( which received a 9.1 from this site ), Treasure has taken a different path, releasing a sequel to the Genesis classic called Gunstar Super...
Excerpt: Gunstar Super Heroes is the long-awaited follow-up to the classic side-scrolling shooter Gunstar Heroes, which appeared on the Sega Genesis in 1993. It's been more than a decade since the original game, but Gunstar Super Heroes sticks closely to its 16-bit roots, bringing the same frenetic shooting and platforming that made the original a classic. That isn't to say this is just a Game Boy Advance port or a remake of the first game.
Pros: Slick graphics and smooth animation, Fast-paced action never gets repetitive and never lets up, Tons of bosses and enemies and multiple moves and weapons to use against them, Varied level design makes each stage feel like an entirely new game
Cons: When you die you are kicked all the way to the opening splash screen of the game, With six levels, the game is a bit short
Conclusion: Overall, Treasure did a bang-up job with this excellent sequel to the highly-acclaimed original. While some would argue that Gunstar Super Heroes is inferior to the original that was released on the Sega Genesis, there is no argument that Gunstar Super Heroes is GOTY material. If at the very least, Gunstar Super Heroes stands as one of the greatest 2D action games of this generation. And with competition like Contra: Shattered Solder , that's no easy task.