Conclusion: The overarching theme this game develops is integration. Your djinns are integrated into your character in such a way that you can use them as summons, as stat boosters or as an action of their own (by releasing). And your spells are integrated in that you do not mysteriously lose them once a battle ends as you have in every other game ever made (probably). Because of this, Golden Sun has moved RPG’s forward and made them more intuitive.
Excerpt: Golden Sun was one of the first Role-Playing games released for the Game Boy Advance, not long after the system\'s release back in 2001. Even so, it still stands up well in the sea of GBA RPGs. You take the role of Isaac and friends (eventually Garet, Ivan and Mia) who unwittingly take part in the releasing of the four Elemental Stars, which have the potential to control all four elements (Earth, Fire, Wind and Water.
Excerpt: In the early Middle Ages, mastery of alchemy
was often sought after as a quick means to an end. The most common of
these goals included wealth, well-being, and the creation of human
life. Many moons ago, it was written off as mendacity and those who
practiced alchemy were condemned as heretics and burned at the stake.
If you are taking any of this as historical fact and using the material
to study for an exam, do not expect to score much higher than a 16%.
Excerpt: Synopsis If you can cope with strenuous, constant controller button-mashing, Golden Sun provides a long, engaging quest, impressive 2D graphics, and true turn-based combat featuring the summoning of mystical and mythical creatures. All this imparts a fulfilling experience all around. Depending on how you tackle the game, expect completion time to be between 20 and 30 hours.
Excerpt: While Role-Playing Games (RPGs) may have gained mainstream acceptance during the 32-bit era of gaming, most serious fans of the genre would agree that the best games invariably came into existence on the Super Nintendo Entertainment System (SNES). For a number of years, the SNES was the RPG fan's system of choice—boasting a line-up of games that are still considered classic in this age of 3-D polygons and life-like graphics.
Excerpt: Playing Golden Sun is like returning to your bedroom after being away for years. You'll still know where everything sits, and you can pretty much navigate the place with your eyes shut. Golden Sun presents that type of familiarity, especially with gamers who enjoyed the 16-bit era of role-playing games with the Super NES.
Excerpt: Mike's movie comment reminded me of a joke Johnny Carson had made when he hosted the Academy Awards one year. During the telecast, he called the awards show "two hours of sparkling entertainment spread out over six hours." That seems to sum up my experience with Golden Sun: The Lost Age pretty well. Just like Mike, I found the sequel much longer than it needed to be.
Excerpt: In Camelot Software's Golden Sun you are thrust into the world of the stereotypical silent protagonist Isaac. Isaac is accompanied by his childhood friend Garret as they begin to set out on a very common, stereotypical adventure. You'll notice I used the word "stereotypical" twice in the last two sentences. Well that's because Golden Sun can be summed up by the phrase "stereotypical RPG". Camelot took no risks when developing this game.
Pros: Fun battle system, Deep 'class' based system, Feels like a much bigger game
Cons: Lots of stale clichés, Only half of the game