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9.0 out of 10

Fire Emblem: The Sacred Stones

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Reviews and Problems with Fire Emblem: The Sacred Stones

Showing 1-10 of 24
Overall 8
7.5
Gameplay 8
8.2
Graphics 8
8.0
Sound 7
7.4
Replay value 7
7.2

Fire Emblem the sacred stones

Family Friendly Gaming
2 February 2013
  • Excerpt: My personal favorite genre has been the turn based tactical role playing game. Shining Force is the top dog in that genre, even though there has not been a Shining Force game for awhile. The second Gameboy Advance Fire Emblem title to make it to America is Fire Emblem The Sacred Stones. Nintendo has made some improvements the franchise, and gone backwards in some other areas.
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Overall 7
7.0
Graphics 6
6.0
Sound 6
6.0
Storyline 6
6.0
Originality 4
4.0

Standard Tactics +

RPGamer
23 August 2010
  • Excerpt: Fire Emblem: Sacred Stones was released in North America in 2005 on the Gameboy Advance. Sacred Stones is the eighth overall Fire Emblem title and the second to cross the pacific, both being on the GBA. While it is the next game in the series Sacred Stones is not a direct sequel to Fire Emblem: Rekka no Ken, but rather has a stand-alone storyline.
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Overall 8
8.0
Graphics 8
8.0
Sound 8
8.0
Storyline 6
6.0
Originality 6
6.0

Sacred Indeed

RPGamer
1 March 2010
  • Excerpt: Fire Emblem's latest iteration, The Sacred Stones , is the eighth game in the series to be released, but only the second one to see American soil. While the series has always been popular in Japan, it's still fresh to American gamers and it is thanks to the success of the first game that we have another here.
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Overall 8
8.0
Graphics 8
8.0
Sound 6
6.0
Storyline 6
6.0
Originality 6
6.0

A Worthy Followup

RPGamer
1 March 2010
  • Excerpt: Fire Emblem: The Sacred Stones tells of a world where the various kingdoms have long been in a state of peaceful cooperation and friendship. All of that changes suddenly and unexpectedly when the Grado Empire invades its northeastern neighbor, the Kingdom of Renais. Renais responds by mounting a strong defense, led by Crown Prince Ephraim, who leads a small party of the kingdom's most elite knights on a sortie into Imperial territory while the king defends the homeland.
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Overall 7
7.0
Graphics 6
6.0
Sound 6
6.0
Storyline 6
6.0
Originality 8
8.0

Scorchingly Amusing

RPGamer
1 March 2010
  • Excerpt: As the Tactical RPG genre has grown in recognition and popularity, it was inevitable that a few would manage to make their way to the handheld systems. Received with mixed feelings, the quality of TRPGs has been touch and go on the GameBoy Advance. Though the Fire Emblem series didn't appear until its seventh iteration, it was received by many players with open arms.
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Overall 8
8.0
Sound 9
9.0
Storyline 9
9.0
Audio & image quality 7
7.0

Fire Emblem: The Sacred Stones – Staff Retroview

RandomNPC
17 August 2008
  • Excerpt: Fire Emblem is among the longest-running RPG series today, and though each new game brings a new plot and characters, each one holds on to nearly the same mechanics. In Fire Emblem , it is a given that if characters die, they are out of the game. Permanently. One can also count on the fact swords beat axes; axes beat lances; and lances beat swords. And, interestingly enough, all weapons will break if used a set number of times.
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Overall 8
8.2
Gameplay 8
7.5
Graphics 8
8.4
Sound 7
7.2
Storyline 8
7.6
Control 8
8.0

Expert Review

RPGFan
2 April 2007
  • Excerpt: Over half a year after its Japanese debut, Fire Emblem: The Sacred Stones (FESS) arrives on domestic shores, ready to try and ply us with more of the good old Fire Emblem charm in a lovably handheld format. A somewhat curious decision on Nintendo's part, FESS is not a direct sequel to the previous Fire Emblem game but instead a new, completely distinct story that takes place on the continent of Magi Val, populated by five royal families and a whole host of enemy soldiers...
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Overall 9
8.5

Fire Emblem: The Sacred Stones

Just RPG
29 March 2007
  • Excerpt: After a prolonged period of complete absence from American shores, Fire Emblem took the GameBoy Advance by storm, garnering rave reviews and enormous sales. A follow-up was practically a certainty, and finally came in May with Fire Emblem: The Sacred Stones . While this new entrant to the series adds little to the formula, it still boasts minor improvements across the boards and more than enough of what makes the series successful to please all its new fans.
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Overall 7
7.0

Expert Review

SwankWorld
13 January 2006
  • Excerpt: Fire Emblem: The Sacred Stones is almost heartbreaking. Stones is good, great, and damned great in almost every aspect, but an errant death system unfortunately dominates the otherwise solid gameplay in such a way that battles cease to become fun. Stones is a case of blatant and needless self-scuttling, and is, in that sense, a shame.
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Overall 8
8.0

Expert Review

GamesAreFun
5 January 2006
  • Excerpt: takes place on the Isle of Magvel with five countries built around the sacred stones used in ancient times to seal away the demon king. The five nations of Rausten, Grado, Frelia, Jehanna and Renais along with the upstart merchant nation of Carcino make up the entire world for this installment. The power of the stones has kept a harmonious balance and peace has reigned. However, as the game begins the kingdom of Grado has suddenly decided to invade neighboring Renais.
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