Reviews and Problems with Fire Emblem: The Sacred Stones
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Replay value 7
Fire Emblem the sacred stones
Family Friendly Gaming
2 February 2013
Excerpt: My personal favorite genre has been the turn based tactical role playing game. Shining Force is the top dog in that genre, even though there has not been a Shining Force game for awhile. The second Gameboy Advance Fire Emblem title to make it to America is Fire Emblem The Sacred Stones. Nintendo has made some improvements the franchise, and gone backwards in some other areas.
Excerpt: Fire Emblem: Sacred Stones was released in North America in 2005 on the Gameboy Advance. Sacred Stones is the eighth overall Fire Emblem title and the second to cross the pacific, both being on the GBA. While it is the next game in the series Sacred Stones is not a direct sequel to Fire Emblem: Rekka no Ken, but rather has a stand-alone storyline.
Excerpt: Billy: "We must find the sacred stones, dear brother Jimmy!" Jimmy: "But…" Billy: "No buts about it, Jimmy! We are the double dragons, and we will have the stones!" Jimmy: "Billy…" Billy: "Yes, Jimmy?" Jimmy: "They don't make our games anymore." Billy: "WHAT YOU SAY!?!" Jimmy: "I don't know what happened, Billy. But we don't do games anymore." Billy: "But, but, this is about the sacred stones. The sacred stones are our thing." Jimmy: "No, dear brother.
Excerpt: Fire Emblem's latest iteration, The Sacred Stones , is the eighth game in the series to be released, but only the second one to see American soil. While the series has always been popular in Japan, it's still fresh to American gamers and it is thanks to the success of the first game that we have another here.
Excerpt: As the Tactical RPG genre has grown in recognition and popularity, it was inevitable that a few would manage to make their way to the handheld systems. Received with mixed feelings, the quality of TRPGs has been touch and go on the GameBoy Advance. Though the Fire Emblem series didn't appear until its seventh iteration, it was received by many players with open arms.
Excerpt: Fire Emblem: The Sacred Stones tells of a world where the various kingdoms have long been in a state of peaceful cooperation and friendship. All of that changes suddenly and unexpectedly when the Grado Empire invades its northeastern neighbor, the Kingdom of Renais. Renais responds by mounting a strong defense, led by Crown Prince Ephraim, who leads a small party of the kingdom's most elite knights on a sortie into Imperial territory while the king defends the homeland.
Excerpt: Fire Emblem is among the longest-running RPG series today, and though each new game brings a new plot and characters, each one holds on to nearly the same mechanics. In Fire Emblem , it is a given that if characters die, they are out of the game. Permanently. One can also count on the fact swords beat axes; axes beat lances; and lances beat swords. And, interestingly enough, all weapons will break if used a set number of times.
Excerpt: Is the Game Boy Advance dead? It may be easy to think so with all the post-E3 talk of next-generation systems, let alone the current struggle between Nintendo's new kid on the block, the DS, and Sony's eye-candy PSP. However, there are still a few GBA nuggets worth looking at trickling onto retail shelves. The second of Nintendo's long-running strategy series to be released stateside, Fire Emblem: The Sacred Stones , is one of them.