Reviews and Problems with Final Fantasy Tactics Advance
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Final Fantasy Tactics Advance
15 May 2005
Excerpt: Wouldn't it be cool if you could escape the trials of everyday life, just for a while, and enter another world? That's exactly what happens to four young friends in the first Final Fantasy title for the Game Boy Advance, Final Fantasy Tactics Advance . In the game, you play as Marche, a boy who has recently moved to the city of Ivalice. As the story begins, young Marche and his three friends read an old book together one afternoon.
Excerpt: There are times when a game seems to need little introduction. This is one of those times, because the flat fact of the matter is I have been looking forward to Final Fantasy Tactics Advance for a very long time. For those who have not been following the game, Tactics Advance is Square Enix’s first effort on a Nintendo platform in quite some time, as well as the successor to the fantastic Final Fantasy Tactics on Playstation.
Excerpt: The first thing that you’ll probably notice is the graphics, which are easily the best that I’ve seen on the Gameboy Advance. The colors are bright, the sprites are detailed, and the animation is slick. In fact the only real difference between this and the original is the lack of 3D battlefields which isn’t all that big of a deal. In fact it seems that the graphics are a bit too detailed.
Excerpt: Ever since the release of the original Final Fantasy Tactics , fans have been clamoring for a sequel to return them to the world of Ivalice. With the recent reuniting of Squaresoft (now Square Enix) and Nintendo, one of the first games announced was a GameBoy Advance Tactics title. When it was revealed that the title was actually a new game and not a remake, all eyes were on Nintendo's handheld to see how the new title would compare to the Playstation original.
Pros: Tons of character classes and skills, The game looks great, Lots and lots of missions, New Judge and Clan gameplay elements
Cons: Removal of Charge Time and limited revival time makes game too easy, Menus could be better streamlined
Excerpt: What this means is that if you're willing to devote enough time to the effort, you can have a kickass warrior who isn't afraid to cast a healing spell every once in awhile. Of course, the downside to all of this is that while you're learning those killer mage skills, you're weak to physical attacks from enemies. Or while you're learning how to handle a sword, you're dumb as a post and can't use magic.
Excerpt: First off, what was carried over from FFT to its sequel? The basic concept of each battle remains the same as in the original, although many smaller details have changed. The player is allowed to choose several members of his or her “clan” to participate in a battle, and then proceeds to move them across the grid-like terrain. The battles are turn-based and highly strategic. For example, it is best to get behind or beside a foe than to simply attack from the front.
Excerpt: Well its been one of the most long awaited games on the GBA and now its arrived. But before we go onto the next sections I just like to say that this game will probably ahhh screw that will waste your life away unless your battery’s run out failing that… well you’re pretty much screwed.
Conclusion: The game does boast some replay value, most especially due to its vast array of customization options. For example, not only can character be outfitted with many different weapons/armor and employ different abilities, but different job and class combinations can be employed to make for a different kind of party member.