Reviews and Problems with Final Fantasy I & II: Dawn of Souls
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Final Fantasy I & II: Dawn of Souls review (GBA)
30 December 2013
Excerpt: Nostalgia's greatest bane is simply that, oftentimes, those classic games of yesteryear have been surpassed in quality by more recent ones. After the thrill of taking that trip down memory lane has faded a bit, it's common to realize you're playing something that’s more primitive and clunky than it...
Excerpt: To quote the old song, it’s beginning to feel a lot like Christmas. With release dates firing off so fast it’d make anyone dizzy, it’s easy to get lost. If you’re looking for a good handheld to bolster the collection though, you can do a lot worse than Final Fantasy I & II: Dawn of Souls .
Excerpt: The Gameboy Advance has been a safe haven for remakes and re-releases of many roleplaying titles from the 16-bit days. Someone's apparently forgotten to tell Square-Enix which titles to re-release, as following 2003's Sword of Mana is Final Fantasy I & II: Dawn of Souls, another spawn of NES titles.
Conclusion: “Save the world!” I’ll get right on that. How about a hint as to where I should start. Having no map to consult or even a quest log to look at is a big misstep, especially if the purpose of this 2-in-1 cart was to get me interested in the rest of the Final Fantasy series.
Excerpt: The first two Final Fantasy games might just be the most remade games of all time. First came the WonderSwan Color version, then the Final Fantasy Origins iteration, and now we are at the set’s Game Boy Advance outing in Final Fantasy I&II: Dawn of Souls .
Excerpt: Back during the NES days, Nintendo enjoyed the company of one of the greatest RPG developers of the time. Square helped shape the console RPG into the big business it has become today on the Nintendo Entertainment System, Game Boy, and Super Nintendo Entertainment System.