Reviews and Problems with F-Zero: Maximum Velocity
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F-Zero: Maximum Velocity review (GBA)
30 March 2015
Excerpt: Introduction: I must admit, I wasn't a big fan of F-Zero on the SNES, and I wasn't expecting much from this game. After playing it, I was impressed by the game's incredible sense of speed and it's eye-pleasing visuals, but after playing for a longer duration, I noticed that the game definitely has...
Excerpt: The most out of control F-Zero yet. This is the third official version of F-Zero. There are hacks claiming to be F-Zero 2, but there are only three games in the series, F-Zero (SNES), F-Zero X (N64), & F-Zero: Maximum Velocity (GBA).
Excerpt: Re-creations were in vogue during the late 1990s. One only has to look at the re-creation of Hitchcock's Psycho to get an idea of that motif. Likewise, resurrecting dead franchises has been a major trend amongst developers for the GBA.
Excerpt: Rare has never disappointed me. They've given us gamers such great games such as Donkey Kong Country (or DK64), Diddy Kong Racing, Perfect Dark, GoldenEye 007, and tons of other masterpieces that would make this list run forever.
Excerpt: Back in the day, when futuristic racers were almost nonexistent, Nintendo decided to bring us the one game that started it all: F-Zero . It was loved for it's blazingly fast fun and (at the time) mind-blowing visuals. This sequel helps fit the need for a second helping of fun.
Pros: Great sense of speed, Superb graphics and sound
Cons: It can be frustrating, You may get hopelessly addicted
Summary: The third F-Zero in the series is an all-new game and probably the toughest one yet. If you didn’t get F-Zero for the GBA launch, it may be time you checked it out.
Pros: Multiplayer off one cartridge or four, Portable: I can get in a quick race, or at least a lap or two anywhere, any time. It’s so challenging, I often have., Several great new additions to the series, Training Mode that lets you play any track you’ve accessed.
Cons: Challenge may prove too much for some, No full time trial mode (Time Trial / Ghost-data for one track only), No in-game art of the drivers of the vehicles
Conclusion: Nintendo knows this, they've seen the future (they do have a time machine, don't believe the nay Sayers). In the early 90s they helped prepare the world's youth for this inevitable future by making a superb hover car simulator for the SNES called F-Zero.
Summary: Jonny started playing this game with mixed emotions...and he’s still not sure what to think. Read his full review for an explanation.
Pros: Challenging, robust gameplay will last a long time, Classic F-Zero gameplay, much like the original game, Great track design and lots to choose from, Many cars to unlock
Cons: Far too hard for the average player at Expert and Master levels, Favorite vehicles may become suddenly obsolete, Music doesn’t live up to the series standard, Somewhat cheap ways of adding difficulty