Reviews and Problems with F-Zero: Maximum Velocity
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F-Zero: Maximum Velocity
15 February 2004
Excerpt: The most out of control F-Zero yet. This is the third official version of F-Zero. There are hacks claiming to be F-Zero 2, but there are only three games in the series, F-Zero (SNES), F-Zero X (N64), & F-Zero: Maximum Velocity (GBA). F-Zero is a relatively simple concept… it is all about a space race. Each vehicle is equipped with a jet propulsion system and magnetic stabilizers. You race down the tracks at speeds exceeding 600mph.
Excerpt: The original F-Zero was released shortly after the SNES hit retail stores, and it sent ripples throughout the video game industry with its pseudo 3D graphics and excellent sense of speed. As the original hovercraft racing game, F-Zero changed what players would expect from the racing genre for years to come.
Excerpt: Back in the day, when futuristic racers were almost nonexistent, Nintendo decided to bring us the one game that started it all: F-Zero . It was loved for it's blazingly fast fun and (at the time) mind-blowing visuals. This sequel helps fit the need for a second helping of fun. Despite your assumptions, this just isn't a port of the old classic - it has new vehicles and cleverly designed courses.
Pros: Great sense of speed, Superb graphics and sound
Cons: It can be frustrating, You may get hopelessly addicted
Excerpt: Re-creations were in vogue during the late 1990s. One only has to look at the re-creation of Hitchcock's Psycho to get an idea of that motif. Likewise, resurrecting dead franchises has been a major trend amongst developers for the GBA. Much of this is due to the architecture's similarities to the SNES console system. So similar are they, that titles like Breath of Fire make a nearly unchanged transition on to the handheld format.
Summary: The third F-Zero in the series is an all-new game and probably the toughest one yet. If you didn’t get F-Zero for the GBA launch, it may be time you checked it out.
Pros: Multiplayer off one cartridge or four, Portable: I can get in a quick race, or at least a lap or two anywhere, any time. It’s so challenging, I often have., Several great new additions to the series, Training Mode that lets you play any track you’ve accessed.
Cons: Challenge may prove too much for some, No full time trial mode (Time Trial / Ghost-data for one track only), No in-game art of the drivers of the vehicles
Conclusion: Nintendo knows this, they've seen the future (they do have a time machine, don't believe the nay Sayers). In the early 90s they helped prepare the world's youth for this inevitable future by making a superb hover car simulator for the SNES called F-Zero. The kids loved it and could rest easy feeling safe in the knowledge that they knew the fundamentals of how to operate a hover car.
Summary: Jonny started playing this game with mixed emotions...and he’s still not sure what to think. Read his full review for an explanation.
Pros: Challenging, robust gameplay will last a long time, Classic F-Zero gameplay, much like the original game, Great track design and lots to choose from, Many cars to unlock
Cons: Far too hard for the average player at Expert and Master levels, Favorite vehicles may become suddenly obsolete, Music doesn’t live up to the series standard, Somewhat cheap ways of adding difficulty
Excerpt: F-Zero para a Super Nintendo foi não só um sucesso crítico como comercial. Tanto que serviu de inspiração a inúmeros outros jogos. Os gráficos futuristas e de certa forma realistas e a jogabilidade fluida ofereceram bastantes momentos de admiração a muita gente. Uma década depois sairia o Game Boy Advance e eram necessários jogos que demonstrassem o potencial desta nova portátil. Foi assim que nasceu ao mesmo tempo da consola portátil, F-Zero: Maximum Velocity .
Pros: Nível de dificuldade de cada pista é uma incógnita; visualmente estimulante
Cons: Controlos do carro pouco intuitivos; versão Wii U não oferece modo multijogador