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F-zero-maximum-velocity-gba.440985
6.8 out of 10

F-Zero: Maximum Velocity

Game Boy Advance struts its 32-bit stuff with the blazingly fast Read more

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Reviews and Problems with F-Zero: Maximum Velocity

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F-Zero: Maximum Velocity

Game Ratio
15 February 2004
  • Excerpt: The most out of control F-Zero yet. This is the third official version of F-Zero. There are hacks claiming to be F-Zero 2, but there are only three games in the series, F-Zero (SNES), F-Zero X (N64), & F-Zero: Maximum Velocity (GBA). F-Zero is a relatively simple concept… it is all about a space race. Each vehicle is equipped with a jet propulsion system and magnetic stabilizers. You race down the tracks at speeds exceeding 600mph.
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Expert Review

Kidzworld
12 March 2003
Overall 8
8.2

F-Zero: Maximum Velocity

Into Liquid Sky
7 November 2002
  • Excerpt: Back in the day, when futuristic racers were almost nonexistent, Nintendo decided to bring us the one game that started it all: F-Zero . It was loved for it's blazingly fast fun and (at the time) mind-blowing visuals. This sequel helps fit the need for a second helping of fun. Despite your assumptions, this just isn't a port of the old classic - it has new vehicles and cleverly designed courses.
  • Pros: Great sense of speed, Superb graphics and sound
  • Cons: It can be frustrating, You may get hopelessly addicted
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Overall 9
9.0
Features 9
9.0
Gameplay 9
9.0
Graphics 9
9.0
Sound 10
9.5
Lifespan 9
9.0

F-Zero: Maximum Velocity

Gaming Target
28 March 2002
  • Summary: The third game in Nintendo's famous F-Zero racing franchise retains the flair and excitement of the original, while ignoring innovations of the N64 sequel.
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Overall 8
8.0

F-Zero: Maximum Velocity

Game Over Online
6 February 2002
  • Excerpt: Re-creations were in vogue during the late 1990s. One only has to look at the re-creation of Hitchcock's Psycho to get an idea of that motif. Likewise, resurrecting dead franchises has been a major trend amongst developers for the GBA. Much of this is due to the architecture's similarities to the SNES console system. So similar are they, that titles like Breath of Fire make a nearly unchanged transition on to the handheld format.
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Overall 9
9.0
Gameplay 9
9.0
Graphics 8
8.0
Sound 8
8.0
Control 9
8.5
Addiction 10
9.5

F-Zero: Maximum Velocity

Nintendo World Report
30 October 2001
  • Summary: The third F-Zero in the series is an all-new game and probably the toughest one yet. If you didn’t get F-Zero for the GBA launch, it may be time you checked it out.
  • Pros: Multiplayer off one cartridge or four, Portable: I can get in a quick race, or at least a lap or two anywhere, any time. It’s so challenging, I often have., Several great new additions to the series, Training Mode that lets you play any track you’ve accessed.
  • Cons: Challenge may prove too much for some, No full time trial mode (Time Trial / Ghost-data for one track only), No in-game art of the drivers of the vehicles
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F-Zero: Maximum Velocity

The Armchair Empire
16 August 2001
  • Conclusion: Nintendo knows this, they've seen the future (they do have a time machine, don't believe the nay Sayers). In the early 90s they helped prepare the world's youth for this inevitable future by making a superb hover car simulator for the SNES called F-Zero. The kids loved it and could rest easy feeling safe in the knowledge that they knew the fundamentals of how to operate a hover car.
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Overall 8
7.5
Gameplay 8
7.5
Graphics 8
8.0
Sound 7
7.0
Control 9
9.0
Addiction 9
9.0

F-Zero: Maximum Velocity

Nintendo World Report
13 July 2001
  • Summary: Jonny started playing this game with mixed emotions...and he’s still not sure what to think. Read his full review for an explanation.
  • Pros: Challenging, robust gameplay will last a long time, Classic F-Zero gameplay, much like the original game, Great track design and lots to choose from, Many cars to unlock
  • Cons: Far too hard for the average player at Expert and Master levels, Favorite vehicles may become suddenly obsolete, Music doesn’t live up to the series standard, Somewhat cheap ways of adding difficulty
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Overall 7
7.0

F-Zero: Maximum Velocity

Push Start
10 April 2014
  • Excerpt: F-Zero para a Super Nintendo foi não só um sucesso crítico como comercial. Tanto que serviu de inspiração a inúmeros outros jogos. Os gráficos futuristas e de certa forma realistas e a jogabilidade fluida ofereceram bastantes momentos de admiração a muita gente. Uma década depois sairia o Game Boy Advance e eram necessários jogos que demonstrassem o potencial desta nova portátil. Foi assim que nasceu ao mesmo tempo da consola portátil, F-Zero: Maximum Velocity .
  • Pros: Nível de dificuldade de cada pista é uma incógnita; visualmente estimulante
  • Cons: Controlos do carro pouco intuitivos; versão Wii U não oferece modo multijogador
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Overall 9
9.0
Graphics 8
8.0
Sound 7
7.0
Multiplayer 9
9.0

F-Zero: Maximum Velocity

Nintendofans.de
3 December 2002
  • Conclusion: Im grossen und ganzen ist "F-Zero: Maximum Velocity" ein äußert gelungener Future-Racer, der euch lange Zeit fordern wird. Das GAme ist eines der besten GBA-Launch-Titel und sicherlich ein Pflichtkauf!
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