Summary: I bought this game ages ago as one of my first GBA games and completed it in 2 days! 2 soddin days, for gods sake. Someone please make a better game than this! I part xchanged it for spyro season of ice, which, by the way, don't buy that either. The game itself wasn't too bad, but once it's complete, theres nothing else to do, and it's too short lived. So only buy it if you only plan on doing one mission per week. Yes, it's really that short!
Summary: It seems like a good game at first. The cars work well, it is simple to learn, but challenging to master. However, there are only 30 missions and once you have completed them, there is nothing more to do apart from free drive mode. Even for a gba game, the graphics are pretty poor, with about 3 models of cars only slightly altered to give you a narrow variety of traffic. Wait and get Driver 3 when it comes out, this is not worth bothering about.
Summary: Driver2... well what can I say... this has to be the best game on the GBA I have played so far. I was a huge fan of the Driver series on PSone and PS2, along with GTA3, Vice City and indeed The Getaway - the absolute freedom of driving around a city causing havoc and avoiding the 'rozzers' in unbeatable. So the GBA version of Driver2 then...
Summary: I bought this game thinking of the same set up as Driver 1. The graphics being full 3d make this fantastic and the option of getting out and walking around makes it great fun. The cars are a bit slow at times but when you what it is trying to run graphics wise it's effective. On the take a ride you can drive vans or at the start of Chicargo a full on police car complete with sirens. The car skids and handles when you want it to and the handbrake is usefull in a chase.
Summary: Driver 2 returns to another platform and goes handheld, such a shame about the handling. Considering its a handheldgame the graphics are fairly good, occasional glitches do appear but nothing amazingly serious. The handling is not unlike that of GT Championship and flinging the cars round corners will provide no obstacle, but it had the potential to be so much more.