Excerpt: More secret doors have slide upon, but this time they have done so on floor levels. From one of these doors comes a swarm of Lost Souls, pesky flying skulls that swoop towards you with unpure intentions. From the other comes a stampede of Bull Demons, physically dominating beasts that see you as nothing more than snack sized. These new threats surge towards you with impossible speed, biting and tearing chunks out of your life.
Excerpt: Well, this was a nice transition from
some of the other titles I've been seeing Activision releasing lately.
The original Doom was great, but this is kind of a kick to the groin
for ID software, due to the fact that alot of the aspects of the game
were left out, and/or depleted of their original greatness. I've played
alot of shooters, whether it be on the PC, or a console, but there are
very few on the GBA. You can count them on two hands.
Excerpt: Doom, the grandaddy of all shooters, the first real first person shooter. But will the GameBoy Advance do the legend justice? Well, first of all, I have to admit that I haven’t played on the original PC version that much, so I’m going to try to treat this like any other game. The trouble is, Doom feels like a port, not a fresh new version of an old game.
Conclusion: experience. The presentation of the game is serviceable, but far from exquisite. The visuals are far more pixilated than other titles on the GBA, looking like the old PC game that it is. Handheld games are not known for their pristine graphics, so this can easily be overlooked, however there is some slowdown and choppiness that cannot.
Excerpt: Released in 1993, Doom paved the way for the first person shooter genre. I can still recall downloading the shareware version from one of my local BBS’, loading it up and playing until the wee hours of the morning. Doom has been ported a few times already and with Doom 3 in the works, what better time to bring the legendary shooter to the Game Boy Advance? That’s what Activision and David A. Palmer Studios must have figured when they announced the project last year.
Summary: de Blob, un nom étrange pour un jeu à l’allure loufoque et excentrique. La Wii accueille de plus de plus de jeux originaux, mais à force de farfouiller dans l’extravagance, les développeurs finiront-ils par arriver au fond du pot ? Nous ne l’espérons pas et à défaut d’arriver au bout du rouleau, le manque d’inspiration risque de pointer le bout de son nez plus tôt que prévu. Il semblerait que c’est ce qui est arrivé à THQ lors du développement de ce jeu.
Pros: Un univers attachant, Plein de couleurs partout, Une musique pour chacune de vos humeurs
Cons: Un peu répétitif, Relativement simple sur la longueur, Un chouya trop enfantin selon les goûts