Summary: DK and Diddy return, this time for the Game Boy Advance! Sadly, you can't make Candy kiss their ass anymore.
Pros: Bonus "Hero Mode" is nice for DKC veterans wanting a challenge., DK Attack mode really ups the replay value., Funky's Fishing is disturbingly addictive., Getting 101% is tougher with the addition of the scrapbook.
Cons: Increased difficulty on bosses aside, if you're a regular 2-D platform player, you'll whip through the regular difficulty quickly., Who's bright idea was it to slow Tree Top Rock's tempo down?, You'll be sorely disappointed if you're expecting a handheld SNES version.
Excerpt: Every now and then a game comes along that you just can’t put your feelings for into words. I find that these are typically games that do really nothing original, yet completely set a precedent for the future of the genre, even if it is just a rehash of a past idea. I realized this just tonight as I sat down to review Donkey Kong Country (DKC) for the GBA.
Excerpt: Welcome to wonderful world of Donkey Kong Country brought to you buy the stupid idiots at Rare and no doubt the not happy MS. Well your probably wondering how does one of rares games end on the GBA when MS the enemies own em. Well DK is Nintendo property so MS can go back to Halo and there other crap games.
Excerpt: Donkey Kong Country fue un adelanto tecnológico en su lanzamiento para la consola de sobremesa Super Nintendo en el año 1994. En este juego se rescataba paradójicamente a uno de los primeros personajes de las consolas de Nintendo, y el primer enemigo de su estrella Mario: nada menos que Donkey Kong, aquel mono gigante que había secuestrado a su amada y le evitaba rescatarla a base de tonelazos.