Excerpt: While not exactly a new game, CT Special
Forces was originally released nearly 2 years ago in its native lands
of Europe. I have personally been waiting for its arrival stateside
since I first heard of the game. If you, too, have been awaiting this
title, it's on the shelves now. So how is it?
Excerpt: After emptying one of the over-abundant first aid kits, our hero realizes that there isn't a drop of action in his future, that all of his battles shall only amount to taking potshots with his puny pistol. As the hordes of boring, weak soldiers fall prey to these cowardly tactics, a thought edges its way into his mind: why the hell aren't I playing
Excerpt: CT Special Forces is an example of an action game that does a lot with a little. You can run, jump, shoot, and switch between a few different weapons, but with the exception of a few minigames here and there, that's the extent of the abilities the game gives you. It's the use of these abilities within the context of the game's cleverly designed levels that makes CT Special Forces interesting. Sometimes the resemblance to Metal Slug is more than a passing one.
Excerpt: Most of the time, the GBA is thought of as 'kiddie' console. And because not many violent games have been released on it, but because only a few classics have (such as Doom 2). CT Special Forces is not much of an exception, as it features no blood or gore, but it gives you the perspective of being a Counter Terrorist. Through 11 levels you will fight for freedom of your country from terrorism, the USA.
Conclusion: Unleashing your arsenal on the terrorists is easier than you might think. The enemy AI isn’t that smart. If you’re shooting from a lower platform up at them, they won’t shoot down at you. It makes some sections very easy. I know the GBA probably isn’t capable of handling human-like AI, but they don’t even feign interest in the fact they’re being filled with holes.