Reviews and Problems with Castlevania: Harmony of Dissonance
Showing 1-9 of 9
1 March 2010
Excerpt: Castlevania titles in recent years have been nothing but goodness, or so it would seem. Even the 3D titles on PS2 have been of generally high quality. Coming prior to the triumphs of Castlevania: Aria of Sorrow and post the triumph that is Castlevania: Circle of the Moon, one would presume Castlevania: Harmony of Dissonance to be another in the string of high quality. According to some, this is indeed the case.
Excerpt: Fifty years after Simon Belmont vanquishes Dracula, one of his descendants, Juste Belmont, is hunting the Count's lost relics, when Maxim, a family friend, informs him that Lydie, a childhood friend, has been kidnapped. As Maxim leads Juste in search of her, a castle materializes out of the fog, which the two begin to explore.
Conclusion: Castlevania's second game for the Game Boy Advance is a good game, but not better than the previous one. You'll enjoy exploring an enormous castle, taking all the relics and collectibles of the game and all the things that you usually do in a game like this. Don't expect too much or you'll be disappointed (specially if you've played Castlevania: Circle of the Moon). Take away Dracula's ambition... again.
Pros: Harmony of Dissonance is the second game of the Castlevania series for the Game Boy Advance system. It has many new features, bigger sprites, a new magic spell system based on spell books instead of the DSS system seen in Castlevania: Circle of the Moon and two castles (which are the same one with a different look).
Cons: The androgynous main character Juste Belmont suits with the essence of the game, but the story is a bit stupid. Dracula's presence is only available if you do some specific tasks, if you don't you won't see him, facing a final big boss a bit disappointing. Anyway, Dracula as the final boss is disappointing too, far from the evil boss of the other games of the series.
An enjoyable, but merely average entry to the series.
The Cliffe, MobyGames
19 June 2009
Conclusion: While the core design of Harmony of Dissonance shows a lot of potential to make a truly memorable Castlevania, the final product, with the flaws that it has, bumps this title down to a simply passable platform adventure game. Nothing is so wrong with it that it's completely unplayable, but Castlevania fans are used to a higher standard of game than what's presented here.
Pros: If you've ever played Castlevania before, specifically Symphony of the Night, you'll get what's going on here very quickly. Harmony of Dissonance sticks very much to the formula that its predecessors laid out for it, and that's mostly a good thing. You play the role of Juste Belmont, who's taken on the family responsibility of keeping the vampires in check. In this particular adventure, you and your friend Maxim are charged with exploring a mysterious castle that has ...
Cons: It's not hard to see that Konami wanted to capture the same feel for this game that they had for Symphony of the Night. Unfortunately, by comparison, Harmony of Dissonance feels distinctly average. Even though the platforming jumping, puzzles, and combat live up to the Castevania name, I just could shake the feeling that I've done all of this before, and there wasn't anything particularly new here.
Summary: I'm sorry everyone, but I have to intervene. Castlevania: Harmony of Dissonance, I"m sorry to say, fails to live up to Circle of the Moon's standard. Now, before you all yell and start rippin off your monitor in your disgust, consider a few things first. First, the graphics: Come on, you have to admit that HoD's graphics are much poorer than those of CotM. They look like they were totally made of sprites!
Summary: I bought this having really enjoyed the first Castlevania title for the GBA, which was a great game and provided at least 15 hours gameplay. So what about Harmony of Dissonance? To put it frankly, this game is far too easy. I completed it in just over 6 hours - which isn't a patch on the original. The reason for this? There are not enough enemies - about a third of the castle is just empty. And the bosses are a walkover, such as the giant slime blob, or the golem.
Summary: bueno les habla un seguidor de esta saga de castlevania esta es una historia de la familia beltmon y el protagonista es juste en lo general a mi siempre me a gustado lo que es estos juegos ya que apesar de que no tiene mucha variacion en las graficas es muy interesante a la hora en entrarte al juego y ver como te desarrollas en cuanto a las personalidades y a la trama es muy interesante ya todo ese mundo de ocultos la jugabilidad es buena varia mucho me parece que este...
Summary: Ich möchte in meinem Bericht wenig über Grafik oder die schieren Funktionen von Harmonie of Dissonance schreiben, eher geht es mir um die Veränderung der Castlevania Serie als solches, und den Eindruck vom Spiel. Wer technische Details sucht, bekommt sie in anderen Testberichten herauf und heruntergebetet, und kann sich da an jeder Menge Text ergözen, den ich Euch hier ersparen möchte - das wäre doppelt gemoppelt. Was ist eigentlich so schön an HoD?
Pros: ein Castlevania gute Grafik und ein schönes Schloss ein nicht abgeklatsches GBA spiel
Cons: schlechte Musik hat mit Castlevania wenig zu tun langweiliges rumsuchen