Reviews and Problems with Castlevania: Harmony of Dissonance
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Castlevania: Harmony of Dissonance review (GBA)
4 December 2008
Excerpt: Adding to the intrigue, a couple of meetings with Dracula's top subordinate, Death, seem to show that the grim reaper seems more than a bit confused as to what's going on and why his master's castle even returned. Fortunately for Juste, the instant Death figures everything out, he tells the Belmont everything in a fit of excessive gloating, which eventually leads to the endgame and (if you meet certain stipulations) happy ending.
Excerpt: Being a vampire slayer bites. It’s a full time job; there are no holidays from annihilating the undead. You don’t get paid for your services, your only reward being the satisfaction of a job well done. Constantly swinging a whip or sword will result in sore shoulders and premature arthritis. Not even the leading washing detergent on the market can completely remove the blood and guts stains from the countless foes you’ll murder.
Excerpt: Nope. Circle of the Moon was a good Castlevania game, but not a great one. The game Igarashi was making, though...This game, this White Night Concerto, this Harmony of Dissonance...This is what everyone has been waiting for.
Summary: Does the newbie in the series hold up to the legacy? Find out inside.
Pros: Art direction is beautiful, Excellent atmosphere, Great graphics, Imaginative enemies, It’s still fun
Cons: Elemental Stone system for the whip is useless, Forward Dash is only useful for rushing through boring areas, Level design is not as inspired as SOTN, Music is not up to par with the series’ legacy, Pathetically easy, Sub-Items have become obsolete, The magic system is completely and totally broken
Excerpt: As a game reviewer I often feel “hollow” when I know I’ve missed out on good titles. I try to play as varied a selection of games as possible, but sometimes some great titles slip my fingers. The Castlevania series is the one I will be dealing with today. Back when the Nintendo Entertainment System was “the thing” I was a genuine Nintendo created character fan boy.
Conclusion: One of the game’s saving features is its replay value. Like other games in the series, there are tons of places to explore and secrets to uncover. This game proves that it can hang with its siblings quite well, and the aspect of multiple castles really adds some depth. Finding all of the game’s secrets/items as it stands is already a daunting task, and the shops and backtracking also add some more things to do.
Conclusion: Ansonsten gibt es viel zu sammeln und zu entdecken. Kleine Gegenstände wie Geschirr (oder auch Betten, was zum Schmunzeln anregt) sowie eine Enzyklopädie der Gegner (vergleichbar mit dem Pokédex) lassen einen so schnell nicht los, bis man wirklich alles gesehen hat. ist ein würdiger Nachfolger und eine gelungene Erweiterung des inzwischen ja schon legendären Spielsystems.