Reviews and Problems with Castlevania: Harmony of Dissonance
Showing 1-10 of 14
Castlevania: Harmony of Dissonance review (GBA)
4 December 2008
Excerpt: It seems that after Castlevania: Symphony of the Night was released seemingly to give me something to be happy about in life after graduating college, Konami got the great idea to re-release that game a few times on other systems.
Excerpt: Nope. Circle of the Moon was a good Castlevania game, but not a great one. The game Igarashi was making, though...This game, this White Night Concerto, this Harmony of Dissonance...This is what everyone has been waiting for.
Summary: Does the newbie in the series hold up to the legacy? Find out inside.
Pros: Art direction is beautiful, Excellent atmosphere, Great graphics, Imaginative enemies, It’s still fun
Cons: Elemental Stone system for the whip is useless, Forward Dash is only useful for rushing through boring areas, Level design is not as inspired as SOTN, Music is not up to par with the series’ legacy, Pathetically easy, Sub-Items have become obsolete, The magic system is completely and totally broken
Excerpt: As a game reviewer I often feel “hollow” when I know I’ve missed out on good titles. I try to play as varied a selection of games as possible, but sometimes some great titles slip my fingers. The Castlevania series is the one I will be dealing with today.
Excerpt: Back in 1997, Konami released the eagerly-anticipated next installment in its famed Castlevania series. Featuring the character Alucard from the original NES title known as Castlevania III: Dracula's Curse , this 2D adventure stood in defiance of the industry's--and even Konami's--tendency to take...
Conclusion: One of the game’s saving features is its replay value. Like other games in the series, there are tons of places to explore and secrets to uncover. This game proves that it can hang with its siblings quite well, and the aspect of multiple castles really adds some depth.
Conclusion: Ansonsten gibt es viel zu sammeln und zu entdecken. Kleine Gegenstände wie Geschirr (oder auch Betten, was zum Schmunzeln anregt) sowie eine Enzyklopädie der Gegner (vergleichbar mit dem Pokédex) lassen einen so schnell nicht los, bis man wirklich alles gesehen hat.