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7.2 out of 10

Castlevania: Harmony of Dissonance

A prequel, Harmony of Dissonance takes place well before the eve Read more

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1 March 2010
Overall 7

Castlevania: Harmony of Dissonance review (GBA)

4 December 2008
  • Excerpt: Adding to the intrigue, a couple of meetings with Dracula's top subordinate, Death, seem to show that the grim reaper seems more than a bit confused as to what's going on and why his master's castle even returned. Fortunately for Juste, the instant Death figures everything out, he tells the Belmont everything in a fit of excessive gloating, which eventually leads to the endgame and (if you meet certain stipulations) happy ending.
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Overall 6
Gameplay 6
Graphics 7
Sound 8
Storyline 3
Replay value 2

Castlevania: Harmony of Dissonance

31 October 2007
  • Excerpt: > Harmony of Dissonance , released in 2002, was Koji Igarashi’s first game for Nintendo’s Game Boy Advance. He incorporated many elements of his previous success, Symphony of the Night , into the development of Harmony , but despite this, it never received the accolades that SotN did. Even with the symphonic influence, however, Harmony brings new ideas into fold, making it its own beast.
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Castlevania: Harmony of Dissonance

Just RPG
21 April 2005
  • Excerpt: It seemed like it took Konami forever to release a follow-up to the acclaimed Symphony of the Night , but within a short matter of time the Gameboy Advance became the home to a few successors. In Harmony of Dissonance , the Belmonts return to action as players take control of the legendary Simon Belmont’s grandson, Juste Belmont. Two years ago, Juste’s friend Maxim left on a training expedition.
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Castlevania: Harmony of Dissonance (GBA)

22 March 2005
  • Excerpt: Castlevania: Harmony of Dissonance is the second of the three Game Boy Advance Castlevania games. While Castlevania: Circle of the Moon was the Game Boy Advance (GBA) launch title with great music, fairly simple visuals with a really dark color palette almost unsuitable for the original release GBA, Harmony of Dissonance takes the lessons learned and goes to almost the other extreme.
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Overall 9

Castlevania: Harmony of Dissonance

Game Over Online
22 February 2005
  • Excerpt: Most people treat Castlevania as Gothic, ex cathedra. It's not. It's Gothic through Japanese lens. Does it make the source material any less enthralling to fans around the world? No, the durability of the Castlevania name is testament to that. In a climate where loud volumes and frenetic tempo is mistaken for action, Castlevania: Harmony of Dissonance is, by contrast, more subdued, rhythmic and elegant.
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Overall 9

Castlevania: Harmony of Dissonance

Into Liquid Sky
1 December 2004
  • Excerpt: Castlevania. If you ask any self-respecting gamer what there top ten franchises are, you'll get more then a few Castlevania answers. In the last GBA Castlevania game, we saw Nathan Graves putting a stop to Drac's evil plans. In this adventure we see Juste Belmont, a direct descendant of the Belmont clan, aided with his good friend Maxim, trying to find their good friend Lydie. On the way they stumble upon Dracula's castle, which appears right out of the fog.
  • Pros: Breathtaking Graphics, Plays like, ymphony of the Night, New spell book system
  • Cons: Boss battles are too easy
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Overall 5

Expert Review

5 March 2004
  • Excerpt: Nope. Circle of the Moon was a good Castlevania game, but not a great one. The game Igarashi was making, though...This game, this White Night Concerto, this Harmony of Dissonance...This is what everyone has been waiting for.
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Castlevania: Harmony of Dissonance

Game Ratio
3 January 2004
  • Excerpt: Sequels are typically as good as or better than their prequels, but this is not the case with Castlevania: Harmony of Dissonance. Instead, the game turns out to be a mild retread of the superior Circle of the Moon. The updated graphics and sound are a welcome addition, but the short game length and unseasoned gameplay cause Harmony of Dissonance to falter.
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Expert Review

18 November 2002
  • Excerpt: During the life of the PlayStation, Konami released arguably the best 2D game ever made--Castlevania: Symphony of the Night. While Konami has made attempts at bringing the Castlevania series to 3D, they have paled in comparison to the 2D titles in the series. Continuing the trend of great 2D Castlevania games, Konami releases the GBA follow-up to Circle of the Moon. Castlevania: Harmony of Dissonance proves to be one of the very best in the series.
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