Reviews and Problems with Castlevania: Harmony of Dissonance
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Castlevania: Harmony of Dissonance review (GBA)
4 December 2008
Excerpt: It seems that after Castlevania: Symphony of the Night was released seemingly to give me something to be happy about in life after graduating college, Konami got the great idea to re-release that game a few times on other systems.
Excerpt: > Harmony of Dissonance , released in 2002, was Koji Igarashi’s first game for Nintendo’s Game Boy Advance. He incorporated many elements of his previous success, Symphony of the Night , into the development of Harmony , but despite this, it never received the accolades that SotN did.
Excerpt: It seemed like it took Konami forever to release a follow-up to the acclaimed Symphony of the Night , but within a short matter of time the Gameboy Advance became the home to a few successors.
Excerpt: Castlevania: Harmony of Dissonance is the second of the three Game Boy Advance Castlevania games. While Castlevania: Circle of the Moon was the Game Boy Advance (GBA) launch title with great music, fairly simple visuals with a really dark color palette almost unsuitable for the original release GBA,...
Excerpt: Most people treat Castlevania as Gothic, ex cathedra. It's not. It's Gothic through Japanese lens. Does it make the source material any less enthralling to fans around the world? No, the durability of the Castlevania name is testament to that.
Excerpt: Castlevania. If you ask any self-respecting gamer what there top ten franchises are, you'll get more then a few Castlevania answers. In the last GBA Castlevania game, we saw Nathan Graves putting a stop to Drac's evil plans.
Pros: Breathtaking Graphics, Plays like, ymphony of the Night, New spell book system
Excerpt: Nope. Circle of the Moon was a good Castlevania game, but not a great one. The game Igarashi was making, though...This game, this White Night Concerto, this Harmony of Dissonance...This is what everyone has been waiting for.
Excerpt: Sequels are typically as good as or better than their prequels, but this is not the case with Castlevania: Harmony of Dissonance. Instead, the game turns out to be a mild retread of the superior Circle of the Moon.
Excerpt: During the life of the PlayStation, Konami released arguably the best 2D game ever made--Castlevania: Symphony of the Night. While Konami has made attempts at bringing the Castlevania series to 3D, they have paled in comparison to the 2D titles in the series.
Summary: Does the newbie in the series hold up to the legacy? Find out inside.
Pros: Art direction is beautiful, Excellent atmosphere, Great graphics, Imaginative enemies, It’s still fun
Cons: Elemental Stone system for the whip is useless, Forward Dash is only useful for rushing through boring areas, Level design is not as inspired as SOTN, Music is not up to par with the series’ legacy, Pathetically easy, Sub-Items have become obsolete, The magic system is completely and totally broken