Reviews and Problems with Castlevania: Circle of the Moon
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Castlevania: Circle of the Moon (GBA)
4 July 2013
Excerpt: Castlevania: Circle of the Moon was the first Castlevania game released for the Game Boy Advance. In this installment, you are Nathan Graves, the chosen successor of the famous Hunter\'s Whip, used by Vampire hunters for generations. You witness your friend\'s father and your mentor, Morris Baldwin, being captured by Dracula as Morris, his son Hugh, and yourself approach him. Dracula discards you and Hugh as children, and you both fall far into the catacombs.
Excerpt: You’re walking through a dark hallway. The antiquated stones look grim, its damp, and you’ve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and there’s bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up.
Excerpt: With the launch of Nintendo's uber-handheld, the Gameboy Advance, comes yet another new game in the Akumajou Dracula X ("Evil Castle Dracula," uh, "X") series. Castlevania: Circle of the Moon is an action/adventure/RPG, much like its Playstation brethren, Symphony of the Night. Unlike SotN, however, which was created at KCE Tokyo, Circle of the Moon was developed at the studio responsible for the creation of the Nintendo 64 CVs: Kobe.
Excerpt: When Nintendo released their successor to the ultra popular portable Game Boy Color system, the Game Boy Advance, it wasn't really "out with the old and in with the new" as much as it was "out with the new and in with the old." Despite having a 32-bit computer processor (comparable to that of the home console PlayStation), the lack of a 3-D graphics co-processor ensured that the Game Boy Advance's initial library would consist mostly of modest updates and ports of...
Excerpt: By now, most Game Boy Advance owners should be comfortable with (or at least accepting of) reliving the past with the majority of releases 'revisioning' or outright porting the biggest hits of generations past. Konami helps this case of initial deja vu in its dark (in tone and luminance) Castlevania: Circle Of The Moon by mixing venerable 16-bit gameplay with an entirely new adventure.
Excerpt: Castlevania. A name well-recognized by
gamers of all ages. As Konami's first Castlevania game on the Gameboy
Advance, Circle of the Moon had a lot to live up to. Did it succeed?
Read on to find out.