Reviews and Problems with Castlevania: Circle of the Moon
Showing 1-10 of 30
Castlevania: Circle of the Moon review (GBA)
30 March 2015
Excerpt: Introduction: I've always been a fan of the famous Castlevania series, all through its titles on NES, SNES, Game Boy, and PSX. I've always enjoyed a good side-scrolling adventure, and when C:SOTN came out of PSX, I loved the new Action/RPG feel. When I heard of the new Castlevania title coming out for GBA, I was extremely excited! Anyway, it lived up to all of my expectations in every possible way, which I'll tell you about in this review.
Excerpt: With the launch of Nintendo's uber-handheld, the Gameboy Advance, comes yet another new game in the Akumajou Dracula X ("Evil Castle Dracula," uh, "X") series. Castlevania: Circle of the Moon is an action/adventure/RPG, much like its Playstation brethren, Symphony of the Night. Unlike SotN, however, which was created at KCE Tokyo, Circle of the Moon was developed at the studio responsible for the creation of the Nintendo 64 CVs: Kobe.
Excerpt: Few names in gaming are as recognized or prolific as Castlevania . Best known as 2-D adventures, springing the series on the Game Boy Advance must have been a natural choice. The first fruit of this labor, Circle of the Moon , has certainly been an experience. Circle of the Moon is a solid graphical package.
Excerpt: Castlevania: Circle of the Moon was the first Castlevania game released for the Game Boy Advance. In this installment, you are Nathan Graves, the chosen successor of the famous Hunter\'s Whip, used by Vampire hunters for generations. You witness your friend\'s father and your mentor, Morris Baldwin, being captured by Dracula as Morris, his son Hugh, and yourself approach him. Dracula discards you and Hugh as children, and you both fall far into the catacombs.
Excerpt: I have noticed that fans of Final Fantasy games can be divided into two classes: Old-school, and post-Playstation. The category ''old school'' covers six Final Fantasy games (ten if you count Mystic Quest and the Game Boy games, which weren't actually FF games.) The category of ''post-Playstation'' refers to anyone who started the series at Final Fantasy VII or later.
Excerpt: When Nintendo released their successor to the ultra popular portable Game Boy Color system, the Game Boy Advance, it wasn't really "out with the old and in with the new" as much as it was "out with the new and in with the old." Despite having a 32-bit computer processor (comparable to that of the home console PlayStation), the lack of a 3-D graphics co-processor ensured that the Game Boy Advance's initial library would consist mostly of modest updates and ports of...