Reviews and Problems with Castlevania: Aria of Sorrow
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One of the BEST GBA titles out there, definitely worth the buy!
16 June 2013
Summary: This is hands down the BEST CV game for gameboy advance. Totally worth the buy. Replay value is IMMENSE, and the story, compared to the rest of the series up until Aria's release, is very unique.
Summary: As far as fans of Castlevania go, these days with more modern games and a new generation of young gamers with different demands tend to frown upon and get bored of classic styles of games, no matter how good they may be. Castlevania: Aria of Sorrow is one of my favorite Gameboy Advance games, as well as games in general.
Summary: The third in castlevania GBA era, All I can say is that Aria of Sorrow is the best GBA title. A blend of adventurous gameplay, a brilliant story (the first to be set in the future- 2035) and ALUCARD. This game introduces the “Soul Collection” mechanism, enemies drop unique ability-bestowing orbs, or "souls," you can equip and customize your abilities. Chuck in the GameBoy link Cable and you will be able to trade these souls with a friend.
Summary: I bought this because with few exceptions (N64, I'm looking at you), I love the series. I'm sure many who are new to the games might look at them as very linear and of course we're basically playing the 'same' game over and over with some different characters, weapons, and moves, but I just can't get enough of the ones that are well done. Aria of Sorrow is one of the best, and Soma is one of my favorite characters.
Summary: I enjoy brain teaser games and this is definitely one of them. The gamer skill level required to play Castlevania is "hard". Castlevania is NOT an EASY game and it is not for your 10 year old child. Bosses are frustrating. The designers made the game too technical, even for teenagers. Don't plan on beating the game right away either. Overall it is a good game for the older generation crowd who understands the work involved in creating a game like this.
Excerpt: Castlevania Action-RPGs were a known quantity in 2003, and Konami’s development team seemed to have mostly recycled their previous processes on Castlevania: Harmony of Dissonance. Recognizing this, the next installment found Konami trying to innovate a bit while retaining the familiar Castlevania elements. The innovations are by and large successful, while the game itself seems to have been granted more polish than its predecessor.