Reviews and Problems with Castlevania: Aria of Sorrow
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A Prelude to Dawn
Jeremy Michael Gallen, RPGamer
1 March 2010
Excerpt: The year is 2035 in Japan, and crowds are anticipating the first solar eclipse of the century. An exchange student named Soma Cruz and his friend Mina Hakuba visit the Hakuba Shrine to witness the eclipse, although the stairs leading there seem longer than usual, and both friends are mysteriously whisked away to Dracula's castle.
Summary: i love the gameplay presented in the game. Exploring unknown regions in the game helps the player to find new monsters and weapons. the reason i had borrowed my friend's copy of the game, and was immediately impressed with the gameplay, so i decided to buy my own copy of the game
Summary: while this game isin't a great game, its worth at least borrowing from a friend for a while. you are soma cruz, a college student who gets sucked into draculas castle. sound familiar? well, it should. there is a huge graphical inprovement, a lot better than harmony of dissonance. the way the game uses its colors, i think is brilliant. but, circle of the moon is a better game.
Summary: Castlevania: Aria of Sorrow has, at its heart, the same basic structure as its predecessors. Travel through the castle; find a boss; kill it and get a new ability. But Aria ladles on neat touches to lift it above its peers... ...but the basics first. Combat is swift, with responsive controls for the agile protagonist. It's not too far behind Metroid Fusion, in fact. Jumping, hacking, and stabbing your way through the platforms of the castle is sleek and satisfying.