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Castlevania-aria-of-sorrow.33596076
8.0 out of 10

Castlevania: Aria of Sorrow

In the year 2035, the citizens of Japan eagerly await the first Read more

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Reviews and Problems with Castlevania: Aria of Sorrow

Showing 1-10 of 26
Overall 9
9.0
Graphics 10
10
Sound 10
10
Storyline 8
8.0
Originality 6
6.0

ABC: Aria is the Best Castlevania

RPGamer
1 March 2010
  • Excerpt: Konami did the Gameboy Advance wonders with the spectacular Castlevania: Circle of the Moon, which was a worthy successor to Symphony of the Night. Harmony of Dissonance was fun to play, yet lacked the proper, superb gameplay balance found in the previous two Castlevanias. Aria of Sorrow arrives as the third in a trilogy of Gameboy Castlevania games, bringing us the ultimate version of Castlevania on the GBA, nearing the high bar of excellence set by SotN.
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Overall 9
9.0
Graphics 8
8.0
Sound 6
6.0
Storyline 6
6.0
Originality 6
6.0

An Entrancing Aria

RPGamer
1 March 2010
  • Excerpt: The year is 2035, and a young exchange student in Japan named Soma Cruz is visiting his friend Mina at the Hakuba Shrine in order to celebrate the eclipse. But as he climbs the stairs leading to the shrine, something seems odd -- the steps ascend higher than normal, and the air itself is strange. Then Soma awakens to find himself not in the Hakuba Shrine as he had expected, but rather in a mysterious castle.
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Overall 9
9.0

Castlevania: Aria of Sorrow

Just RPG
6 February 2006
  • Excerpt: Castlevania has taken a dramatic approach at the series with the addition of Aria of Sorrow to the GBA lineup of Castlevania games. The series is changed dramatically with the addition of RPG elements within the game such as experience levels, inventory, and more!
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Overall 9
9.0
Gameplay 10
9.5
Graphics 9
8.5
Sound 9
9.0
Storyline 8
8.0
Control 9
9.0

Expert Review

RPGFan
18 January 2006
  • Excerpt: The castle towered above the earth, an ominous shadow given a ghastly aura from the moon's pale light. Silhouetted against the homely satellite, the castle seemed to be more than just enveloped in shadows, but rather a presence that challenged light in its entirety. A cry echoed out and a horde of dark shapes swarm from towering peaks that seem to cut into the night sky like daggers, piercing the impossibly dark blanket that is the heavens.
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Overall 9
9.0

Castlevania: Aria of Sorrow

Game Vortex
17 January 2006
  • Excerpt: Simply put, the graphics in Castlevania: Aria of Sorrow are stunning. The trademark gothic images of the series are perfectly captured on the GBA, with huge stained glass windows, dark dungeons, elaborate monsters, and of course, plenty of explosions. These are some of the best 2D graphics to be seen on the GBA, and you can actually see them now because everything isn't so dark. Having a back-lit screen doesn't hurt, though.
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Overall 7
7.0
Gameplay 10
10
Graphics 9
9.0
Sound 9
9.0

Castlevania: Aria of Sorrow

Portable Review
24 October 2005
  • Excerpt: Before I start, I've got to mention that I'm a huge Castlevania fan. As such, this review may be a little biased and feature comparisons to previous Castlevania games on this system. I will, however, try to be as unbiased as possible.
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Overall 9
9.0

Castlevania: Aria of Sorrow review (GBA)

HonestGamers
6 August 2005
  • Excerpt: I can't copy-paste on Dreamcast so no excerpt for you. Just click the review out of pity spawned by the fact that I am, in fact, typing this review on a Dreamcast.
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Overall 10
10

Expert Review

GamesAreFun
11 February 2004
  • Excerpt: Here’s the kicker: of the four, only Ability Souls are constantly active. The player has to equip Soma with the others, and only one of each shade can be “turned on” at a time. And that’s key, because it opens up tons of customization options.
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Overall 10
10

Expert Review

GamesAreFun
11 February 2004
  • Excerpt: Here’s the kicker: of the four, only Ability Souls are constantly active. The player has to equip Soma with the others, and only one of each shade can be “turned on” at a time. And that’s key, because it opens up tons of customization options.
  • Read full review
Overall 10
10

Expert Review

GamesAreFun
11 February 2004
  • Excerpt: Here’s the kicker: of the four, only Ability Souls are constantly active. The player has to equip Soma with the others, and only one of each shade can be “turned on” at a time. And that’s key, because it opens up tons of customization options.
  • Read full review
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