Reviews and Problems with Castlevania: Aria of Sorrow
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Castlevania: Aria of Sorrow (GBA)
4 July 2013
Excerpt: Castlevania: Aria of Sorrow is the third and (as of this writing) most recent version of Castlevania for Game Boy Advance. You play the role of Soma Cruz who, along with his friend Mina Hakuba, decide to watch the first solar eclipse in a long time at the Hakuba Shrine that Minas family watches over. You pass out, and when you awake you find yourself in Draculas castle, coincidently located within the eclipse.
Excerpt: Symphony of the Night used the Metroid concept to create a similar exploration style dungeon, yet using Dracula's castle as the base of it. After it was released, it was then rivaled as one of the greatest action/adventure games ever released, which in turn Konami once again tries their hand at recreating it with Aria of Sorrow.
Excerpt: Konami did the Gameboy Advance wonders with the spectacular Castlevania: Circle of the Moon, which was a worthy successor to Symphony of the Night. Harmony of Dissonance was fun to play, yet lacked the proper, superb gameplay balance found in the previous two Castlevanias. Aria of Sorrow arrives as the third in a trilogy of Gameboy Castlevania games, bringing us the ultimate version of Castlevania on the GBA, nearing the high bar of excellence set by SotN.
Excerpt: The year is 2035, and a young exchange student in Japan named Soma Cruz is visiting his friend Mina at the Hakuba Shrine in order to celebrate the eclipse. But as he climbs the stairs leading to the shrine, something seems odd -- the steps ascend higher than normal, and the air itself is strange. Then Soma awakens to find himself not in the Hakuba Shrine as he had expected, but rather in a mysterious castle.
Excerpt: Simply put, the graphics in Castlevania: Aria of Sorrow are stunning. The trademark gothic images of the series are perfectly captured on the GBA, with huge stained glass windows, dark dungeons, elaborate monsters, and of course, plenty of explosions. These are some of the best 2D graphics to be seen on the GBA, and you can actually see them now because everything isn't so dark. Having a back-lit screen doesn't hurt, though.
Excerpt: A story focused on a young exchange student named Soma Cruz, who currently studies abroad in Japan. It is the year 2035, and on the night of the game's beginning the first solar eclipse of the 21st century. Soma and his fellow classmate/friend Mina, have set out to witness the eclipse from the Hakuba Shrine, which Mina is the caretaker of.
Excerpt: Before I start, I've got to mention that
I'm a huge Castlevania fan. As such, this review may be a little biased
and feature comparisons to previous Castlevania games on this system. I
will, however, try to be as unbiased as possible.
Excerpt: Games can usually be broken down into two distinct categories: experiences and diversions. Experiences tend to be ambitious games, large in scope and innovative in design. They can surprise me, knock me off balance, make me think and wonder and use my imagination. They make me feel genuine emotion, and absorb me for weeks, or even months on end ( The Legend Of Zelda series consistently does this).