Reviews and Problems with Castlevania: Aria of Sorrow
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Castlevania: Aria of Sorrow
6 February 2006
Excerpt: Castlevania has taken a dramatic approach at the series with the addition of Aria of Sorrow to the GBA lineup of Castlevania games. The series is changed dramatically with the addition of RPG elements within the game such as experience levels, inventory, and more!
Excerpt: The castle towered above the earth, an ominous shadow given a ghastly aura from the moon's pale light. Silhouetted against the homely satellite, the castle seemed to be more than just enveloped in shadows, but rather a presence that challenged light in its entirety.
Excerpt: Before I start, I've got to mention that
I'm a huge Castlevania fan. As such, this review may be a little biased
and feature comparisons to previous Castlevania games on this system. I
will, however, try to be as unbiased as possible.
Excerpt: Aria of Sorrow is the lyrical subtitle that stamps the sequel to Konami's Harmony of Dissonance, both titles in the Castlevania line of games. Sorrow is proof that a Castlevania title doesn't have to revolve around the storied Belmont family.
Excerpt: Castlevania: Aria of Sorrow is the third and (as of this writing) most recent version of Castlevania for Game Boy Advance. You play the role of Soma Cruz who, along with his friend Mina Hakuba, decide to watch the first solar eclipse in a long time at the Hakuba Shrine that Minas family watches...
Excerpt: Games can usually be broken down into two distinct categories: experiences and diversions. Experiences tend to be ambitious games, large in scope and innovative in design. They can surprise me, knock me off balance, make me think and wonder and use my imagination.
Excerpt: There was a certain thrill to slaughtering your enemies that went beyond the battles themselves in both of the worthwhile exploration-based Castlevania s prior to this one. You knew that upon their death, every single one of your foes might just cough up a rare item for you to nab; it could be as a...
Excerpt: Simply put, the graphics in Castlevania: Aria of Sorrow are stunning. The trademark gothic images of the series are perfectly captured on the GBA, with huge stained glass windows, dark dungeons, elaborate monsters, and of course, plenty of explosions.
Excerpt: Here’s the kicker: of the four, only Ability Souls are constantly active. The player has to equip Soma with the others, and only one of each shade can be “turned on” at a time. And that’s key, because it opens up tons of customization options.