Reviews and Problems with Castlevania: Aria of Sorrow
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Aria of Sorrow review.
1 March 2010
Excerpt: Symphony of the Night used the Metroid concept to create a similar exploration style dungeon, yet using Dracula's castle as the base of it. After it was released, it was then rivaled as one of the greatest action/adventure games ever released, which in turn Konami once again tries their hand at recreating it with Aria of Sorrow.
Excerpt: Konami did the Gameboy Advance wonders with the spectacular Castlevania: Circle of the Moon, which was a worthy successor to Symphony of the Night. Harmony of Dissonance was fun to play, yet lacked the proper, superb gameplay balance found in the previous two Castlevanias. Aria of Sorrow arrives as the third in a trilogy of Gameboy Castlevania games, bringing us the ultimate version of Castlevania on the GBA, nearing the high bar of excellence set by SotN.
Excerpt: The year is 2035, and a young exchange student in Japan named Soma Cruz is visiting his friend Mina at the Hakuba Shrine in order to celebrate the eclipse. But as he climbs the stairs leading to the shrine, something seems odd -- the steps ascend higher than normal, and the air itself is strange. Then Soma awakens to find himself not in the Hakuba Shrine as he had expected, but rather in a mysterious castle.
Excerpt: Castlevania has taken a dramatic approach at the series with the addition of Aria of Sorrow to the GBA lineup of Castlevania games. The series is changed dramatically with the addition of RPG elements within the game such as experience levels, inventory, and more!
Excerpt: The castle towered above the earth, an ominous shadow given a ghastly aura from the moon's pale light. Silhouetted against the homely satellite, the castle seemed to be more than just enveloped in shadows, but rather a presence that challenged light in its entirety. A cry echoed out and a horde of dark shapes swarm from towering peaks that seem to cut into the night sky like daggers, piercing the impossibly dark blanket that is the heavens.
Excerpt: Before I start, I've got to mention that
I'm a huge Castlevania fan. As such, this review may be a little biased
and feature comparisons to previous Castlevania games on this system. I
will, however, try to be as unbiased as possible.
Excerpt: Aria of Sorrow is the lyrical subtitle that stamps the sequel to Konami's Harmony of Dissonance, both titles in the Castlevania line of games. Sorrow is proof that a Castlevania title doesn't have to revolve around the storied Belmont family. Following Soma Cruz, the new protagonist, Sorrow takes place in the not too distant future when Cruz and his female companion, Mina, get stuck in Dracula's castle upon a solar eclipse.
Excerpt: Castlevania: Aria of Sorrow is the third and (as of this writing) most recent version of Castlevania for Game Boy Advance. You play the role of Soma Cruz who, along with his friend Mina Hakuba, decide to watch the first solar eclipse in a long time at the Hakuba Shrine that Minas family watches over. You pass out, and when you awake you find yourself in Draculas castle, coincidently located within the eclipse.