Excerpt: Mike Tyson’s Punch Out for the Nintendo Entertainment System is one of my all-time favourite boxing titles. The game was based entirely on pattern recognition but it was still loads of fun because the game was oozing with personality. Majesco’s Boxing Fever for the Game Boy Advance reminds me a lot of the Punch Out series, from the animated characters to the floating boxing gloves. So, without further ado, let’s step into the ring and see what Boxing Fever has to offer.
Excerpt: Okay, let's just get this out of the way - Boxing Fever looks impressive. Yeah, I know, you see that screenshot and say 'StarScream, what are you smoking?' Trust me, once you see the game in motion, your jaw will drop. I don't know what kind of engine Digital Fiction threw together, but it looks like a cel-shaded sprite...okay, so I can't describe it. All of the boxers are animated very fluidly and look great!
Summary: Nothin’ says lovin’ like my homemade biscuits! Err...rather, Boxing Fever is a really cool game.
Pros: Boxing gameplay combines reflexes and strategy to go way beyond the typical pattern-based formula of this genre., Eye-catching, unusual visuals that work with the gameplay, not against or in spite of it., Perfectly suited for two-player matches; buy two copies and start converting your friends.
Cons: Music plays sporadically, and some of it is a bit disturbing., There could have been more differentiation among the characters., There’s nothing to unlock, and the password system is more or less useless.