Conclusion: A must-have, despite the some awkward puzzles, and a few particularly confusing dungeons.
Pros: The gun building and overall depth in the game. Also the fact that the player actually had to go outside to play, and that gave the gamer who usually sat in the dark like some kind of hermit playing their new game, some time in the sun.
Cons: Some of the puzzles, and some enemies were almost impossible to sneak by. That and the fact that you can only push the blocks, instead of letting the player pull them also.
Summary: This game has to get top marks for originality - using an in-built solar panel in the game pack, which measures the amount of sunlight and effects what happens in the game. You did hear me right, by the way. In order for this game to work you will need sunlight. This means you will have to go outside - a foreign place for most gamers. Time to get the sun mat, sunglasses and factor 30 out, because with Boktai you have to have sunlight.
Summary: Nintendo really need to advertise more, everyone with a gameboy should own this game. Basically it's a cross between Zelda and Castlevania with a dash of Metal Gear Solid. Nice graphics, easy to get into and so on, but once you add the solar sensor to the mix; it goes from being a good game to being a great game. After only a few minutes it seems like such an obvious and brilliant innovation that you can't help but wonder why no one did it before.
Summary: This is probably one of the best games that will ever grace the GBA. It has gorgeous graphics and outstanding gameplay all rolled up with a brilliant story line. The idea is so simple, yet Konami have pulled it off brilliantly. You play a young sun child who's job is to negotiate dungeons and traps to reach the vampire, upon reaching which you must re-negotiate the dungeons to your pile driver. The use of the sun works brilliantly.