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Baldur-s-gate-dark-alliance-52320.439727
6.0 out of 10

Baldur's Gate: Dark Alliance

Based on the original and provides game depth: 17 monsters, 23 Read more

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Reviews and Problems with Baldur's Gate: Dark Alliance

Showing 1-2 of 2
Overall 5
5.1

A graphically attractive hack n' slash with little gameplay

NobodysSon, MobyGames
9 March 2006
  • Conclusion: Dark Alliance started out very well and then dropped the ball. There are no surprises in this game after Act I. As an action game it is completely average. It is so standard that it could have been a 2D side scroller without losing anything from the gameplay. As a RPG it fails. I was actually glad that there were so many save points so that I could play in short intervals before I grew too bored.
  • Pros: Graphics-wise there is little to complain about in Dark Alliance. The monsters are well modeled and animated, the locations are interesting to look at, and the lighting effects are wonderful. The ripple and counter-ripple as your character wades through water is beautiful. Your character portrait is a pleasure to look at. My only real complaint with the graphics is that your character is a bit small and there is no way to zoom in closer to the action.
  • Cons: Sadly, for me there was more bad than good to this game. The game began very well and I was anticipating and enjoyable adventure. By the end of Act I I was very disappointed.
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Overall 6
6.3

This game is not much RPG, Not much Diablo like... what is it trying to be?

VXBlade, MobyGames
7 March 2002
  • Conclusion: Gold covered crud. Pretty, but lacking any definition as to what it is trying to be good at to set it apart.
  • Pros: The graphics and effects in this game are incredible, but that's where my praise for this game ends. Although the story is paced well and moves along, it seems that it is rather simple to say the least. I'm gunna have to move the rest of my views on this game to the BAD
  • Cons: OK, where do I begin. It's short... very short. The RPG elements are limited to skill building and level gaining, but honestly, the way the game works... they should have just simplified the engine to a Gauntlet style. All this game really is was designed by the Gauntlet creators long ago. The creature variety is lacking. Kill and Knoll, kill another, another, another, etc... Oooo a Troll... ok, back to the knolls... Yeah... And they do nothing but charge you, or run ...
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