Summary: The PlayStation Vita PCH-2000 is a top handheld game console. It is lighter and more comfortable than the original Vita, but it has a downgraded LCD touchscreen and does not offer as many exclusive games as other platforms.
Pros: The PlayStation Vita PCH-2000 retains its remote play capabilities with the PlayStation 4 while offering a lighter design and better battery life.
Cons: The Vita Slim still uses expensive proprietary memory cards and has a downgraded LCD touchscreen.
Excerpt: I am always excited when I get a chance to relive my childhood with handheld gaming . Of course every little kid has played a very simplistic type of handheld game like racing cars or shooting basketballs. To see how far we have come from that is astonishing.
Conclusion: With nimble operation and an attractive, graphics-driven interface, the versatile PS Vita pulls together the high-quality gaming, movies, music and more that we should expect from a modern multimedia device.
Pros: Big, beautiful OLED screen, Lots to play, lots to watch, lots to do, A new generation of interactivity and interoperability, Big, beautiful OLED screen, Lots to play, lots to watch, lots to do, A new generation of interactivity and interoperability
Cons: 3G buy-in and usage adds cost, as does highly touted cross-platform play, Backward compatibility quite buggy so far, No Flash support, where have we heard that before...?
Excerpt: Originally called the NGP (Next Generation Portable), Sony finally launched their second-gen handheld gaming device in India. Christened the PS Vita (means Life in Latin), the device is a sexy black beauty on the outside and a quad-core beast on the inside.
Summary: PS Vita incorporates a 5-inch multi-touch organic light emitting diode as the front display and a unique multi-touch pad on the rear. Together with the front touch screen and the rear touch pad, PS Vita offers new game play experiences, allowing users to interact directly with games in three...
Excerpt: The first generation of games for a console are driven, to varying degrees, by the console-maker’s desire to showcase the potential (read: justify the existence) of its gizmo. The trouble is that developers rarely understand a new device’s potential—it’s too new!
Excerpt: The PlayStation Vita invites first-time users to tap an icon on its home screen and take a trip to Welcome Park, which isn’t really a park. It’s a pure-white void where a disembodied female voice lives. “Welcome to Welcome Park,” she says.