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Ocz-neural-impulse-actuator.3788987
7.9* out of 10

OCZ Neural Impulse Actuator

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Reviews and Problems with OCZ Neural Impulse Actuator

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OCZ nia Neural Impulse Actuator Peripheral

Personal Electronics buzz
11 August 2009
  • Excerpt: The OCZ nia short for Neural Impulse Actuator brings a whole new level of involvement for game players. The device relies on brain waves, eye movements and facial muscles to provide almost total immersion in the game. OCZ Technology has been working on the peripheral interface for some time and demonstrated the device during Computex 2008.
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OCZ NIA Neural Impulse Actuator review

IT-review.net
9 March 2009
  • Conclusion: To write an objective conclusion with not a single piece of objective data available is quite impossible. All I can say is how I view the device from my perspective. It has to be, by far, the most revolutionary product in some time to appear in the computer industry. Further, it does everything it claims to do. But, it’s by no means and out of the box product. If you get a NIA, be ready to learn, practice, and have both fun and frustration in the process.
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Overall 9
8.5

Expert Review

Tweak Town
26 February 2009
  • Excerpt: OCZ is a company that has joined the gaming peripherals bandwagon only in recent times, launching a slew of products such as the OCZ Dominatrix Mouse .
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OCZ Neural Impulse Actuator Review

Hardware Secrets
17 November 2008
  • Summary: Younger players will remember an awkward-looking virtual heads-up display released during the Doom heyday. It allowed to see the game and to move the player with your head. The device was heralded as the future of gaming, but in truth it was more like a (valid) science fair experiment than the dawning of a new era.
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OCZ Neural Impulse Actuator The Future is nia

LostCircuits
7 June 2008
  • Conclusion: Sure, I am biased towards the nia. However, the one thing that no keyboard could do for me was to elicit the feeling of total immersion into a game and to have just absolute fun with creating profiles; and trying them out and realizing that something amazing just happened: I just went through an entire round of playing UT3 in the Rising Sun map with AI set to "Average" and nobody came even close to killing me.
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Overall 7
7.0

OCZ Neural Impulse Actuator review

Gameplanet
19 January 2009
  • Excerpt: The concept is revolutionary, the potential is enormous, and the retail demand could be massive - it just needs to be cheaper, more accurate and easier to configure. Give it a decade, perhaps?
  • Pros: You can actually move things on screen using facial muscles and brain activity.
  • Cons: It's not what you'd expect, as you can't really use it as the sole input method for any remotely complicated game. The calibration and configuration takes hours and hours to get usable results. Requires an extremely dedicated person to stick with it long enough.
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Overall 9
9.0

Test: OCZ Neural Impulse Actuator

Gamereactor
22 January 2009
  • Conclusion: OCZ er en kjent produsent av spillprodukter for oss kresne gamere og vi har fra før av testet både minnebrikker og strømforsyninger. Kjennetegnet for disse produktene har vært god kvalitet, god funksjonalitet og bra design. Det produktet vi nå har sett på er totalt annerledes av det vi er vant med OCZ presenterer og kan med hånden på hjertet si at fremtiden plutselig har innhentet oss. Hvis jeg sier at dette produktet styrer spillene via din hjerneaktivitet.
  • Pros: Styrer spill uten tastatur, funksjonabelt produkt, stilig design og krever liten plass. Koster ikke alle verden.
  • Cons: Slet med forstyrrelser, samt krever en god stund før man utnytte produktet fult ut.
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OCZ Neural Impulse Actuator

Techzine
9 August 2008
  • Conclusion: Tijdens de eerste uren van mijn testperiode met de NIA had ik zo mijn twijfels. Echter, na er een tijd mee bezig geweest te zijn en na de software-update geïnstalleerd te hebben vond ik de Neural Impulse Actuator een steeds mooier product worden. Hier en daar loop je nog tegen wat kinderziektes aan, maar de NIA zorgt zeker voor een nieuwe dimensie in gameland. Het is toch heerlijk om achterover zittend een complete game uit te spelen.
  • Pros: revolutionair;, toegankelijk design;, brengt nieuwe game-ervaring.
  • Cons: kinderziektes in de software;, ruitvormen van de hoofdband maken afdruk in je voorhoofd.
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