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7.3* out of 10

OCZ Neural Impulse Actuator

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Reviews and Problems with OCZ Neural Impulse Actuator

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OCZ nia Neural Impulse Actuator Peripheral

Personal Electronics buzz
11 August 2009
  • Excerpt: The OCZ nia short for Neural Impulse Actuator brings a whole new level of involvement for game players. The device relies on brain waves, eye movements and facial muscles to provide almost total immersion in the game. OCZ Technology has been working on the peripheral interface for some time and demonstrated the device during Computex 2008.
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OCZ NIA Neural Impulse Actuator review

9 March 2009
  • Conclusion: To write an objective conclusion with not a single piece of objective data available is quite impossible. All I can say is how I view the device from my perspective. It has to be, by far, the most revolutionary product in some time to appear in the computer industry. Further, it does everything it claims to do. But, it’s by no means and out of the box product. If you get a NIA, be ready to learn, practice, and have both fun and frustration in the process.
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Overall 9

Expert Review

Tweak Town
26 February 2009
  • Excerpt: OCZ is a company that has joined the gaming peripherals bandwagon only in recent times, launching a slew of products such as the OCZ Dominatrix Mouse .
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Overall 7

OCZ Technology Neural Impulse Actuator (nia)

LAPTOP Magazine
27 January 2009
  • Summary: OCZ Technology has created a breakthrough gaming accessory in the nia, but it’s one that will require time to master—you most certainly will not be able to jump in and begin blowing away your enemies within minutes, or even hours, of donning the headset. Even after several hours of gameplay under our belts with the nia, we still feel like we have a ways to go before totally mastering the controls.
  • Pros: Can control games with biosignals, Reasonably priced, Customizable controls, Lightweight,
  • Cons: Takes time to master, Box has sharp edges,
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OCZ Neural Impulse Actuator Review

Hardware Secrets
17 November 2008
  • Summary: Younger players will remember an awkward-looking virtual heads-up display released during the Doom heyday. It allowed to see the game and to move the player with your head. The device was heralded as the future of gaming, but in truth it was more like a (valid) science fair experiment than the dawning of a new era.
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OCZ Neural Impulse Actuator The Future is nia

7 June 2008
  • Conclusion: Sure, I am biased towards the nia. However, the one thing that no keyboard could do for me was to elicit the feeling of total immersion into a game and to have just absolute fun with creating profiles; and trying them out and realizing that something amazing just happened: I just went through an entire round of playing UT3 in the Rising Sun map with AI set to "Average" and nobody came even close to killing me.
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Overall 7

OCZ Neural Impulse Actuator review

24 June 2009
  • Excerpt: The concept is revolutionary, the potential is enormous, and the retail demand could be massive - it just needs to be cheaper, more accurate and easier to configure. Give it a decade, perhaps?
  • Pros: You can actually move things on screen using facial muscles and brain activity.
  • Cons: It's not what you'd expect, as you can't really use it as the sole input method for any remotely complicated game. The calibration and configuration takes hours and hours to get usable results. Requires an extremely dedicated person to stick with it long enough.
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OCZ Neural Impulse Actuator (nia) - The Log

24 June 2008
  • Excerpt: Two months have passed since Overclock3D brought you news that OCZ's greatly anticipated Neural Impulse Actuator (nia) was ready for shipping . Our forums along, with many others, became rife with excitement at the prospect of this groundbreaking device actually being available for purchase from retailers. Did we speak too soon?
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OCZ Neural Impulse Actuator

9 August 2008
  • Conclusion: Tijdens de eerste uren van mijn testperiode met de NIA had ik zo mijn twijfels. Echter, na er een tijd mee bezig geweest te zijn en na de software-update geïnstalleerd te hebben vond ik de Neural Impulse Actuator een steeds mooier product worden. Hier en daar loop je nog tegen wat kinderziektes aan, maar de NIA zorgt zeker voor een nieuwe dimensie in gameland. Het is toch heerlijk om achterover zittend een complete game uit te spelen.
  • Pros: revolutionair;, toegankelijk design;, brengt nieuwe game-ervaring.
  • Cons: kinderziektes in de software;, ruitvormen van de hoofdband maken afdruk in je voorhoofd.
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