Summary: This game was pretty solid. Being one of my earliest DS games, I appreciated the creative use of the touch screen and ingenuity in regards to the dual screen interface. I had not played a lot of Yoshi's Island before playing Touch & Go, but it's apparent that the gameplay is mostly derived from that title. If you can pick this game up for cheap it's definitely worth picking up.
Summary: While essentially a fun collection of variants of the same minigame, Yoshi fans are better off purchasing Yoshi's Island DS, Yoshi's Island, Yoshi's Story, or waiting for Yoshi's New Island on the 3DS.
Summary: The Best Thing About Yoshi Touch & Go (for the Nintendo DS) is There Are No Princesses to Rescue (Not Even Princess Peach) When Yoshi Guides Baby Mario to Safety and Away from Those Pesky Shyguys (from Super Mario Bros. 2 for the Nintendo Entertainment System) That the Bowser/Kamek Duo Loaned from Wart in SMB2.
Summary: Yoshi's Island was terrific on the Super Nintendo. It stroke back again on the Game Boy Advance. And now, we get....what seems like a minigame of the Yoshi games. Yoshi Touch & Go has a variety of game modes. The one I always play is Marathon. The graphics are great for the DS handheld. The sounds are superb too. As for the gameplay... In a normal game mode, Baby Mario would fall from the sky.