Excerpt: Yoshi Touch & Go took me by complete and total surprise. I had heard from Nintendo that this game was merely a technical demo displaying the many possibilities with the Nintendo DS. I had also heard it was innovative and revolutionary. So, I started playing it. My first thought was: "is that it, is that all this game is about." Then I played some more, and unlocked some new modes. Before I knew what was going on I was playing to beat my own times, and scores.
Excerpt: Features 1-2 Player Wireless Multiplayer Touch Screen Compatible Cartridge Save Introduction Many people who have bought the Nintendo DS have been waiting for more games to take advantage of the innovative hardware. Well the wait is finally over as the big ‘N' in Redmond has released Yoshi Touch & Go and it shows what the machine is all about.
Conclusion: Yoshi Touch & Go works very well even though it might not please all gamers. Yoshi Touch & Go was the first Nintendo DS game released that actually shows the potential of the system and it's disappointing that it wasn't a launch title. When it comes to a simple and arcade like experience, Yoshi Touch & Go definitely delivers. The game design is so addictive even though it's not a platformer like many Yoshi fans hoped for.
Excerpt: I hope that Nintendo realizes more and more by the day how important it is to have excellent first-party input on their DS handheld. Their latest release for the silver, dual-screened console, Yoshi Touch & Go, is a good game that could have been great, had it not been for a few key flaws.
Excerpt: When it comes to innovative uses for the DS’ main unique selling point – the touch screen – few companies have managed to do anything other than crowbar in a rudimentary alternative method of control. So, it’s in Nintendo’s best interests to do something a little different and innovative when it comes to the stylus action – and Yoshi Touch & Go is exactly that, innovative.
Excerpt: I bought this game hoping for an improved clone of Yoshi's Island with some new touch screen capabalities. I was extremely disappointed and as I leafed through the instruction manual to discover the terrible mode titles, "Time attack mode", "Marathon mode", "Challenge mode" and the dreaded "Score attack mode". I nervously switched on my DS in the vain hope that it was more than the manual had shown.
Excerpt: is a noble endeavor. It really does throw tradition to the wind and pushes forward with innovative game design. It does this with its unique (at the time) controls and its approach at level design.
Excerpt: This game was introduced in 2004 as Balloon Trip, one of the technological demos showcased at E3 when the DS was presented in public for the first time. Back then was hard to see how that a simple concept like this could be expanded into a full game, but Nintendo proved everybody wrong. They have created a game with incredible game mechanics that cannot be done on any other system.
Conclusion: THE VERDICT: It's worth the money. What else needs to be said? I mean, you read the review right. Didn't you? What, you only looked at the shiny numbers? Begone infidel, I desire your presence no longer!