Summary: As a college student studying game development, DIY has some terminology and mechanics that match what I'm doing in my college classes. For that, it is a very accurate depiction of the video game development cycle.
Summary: . It's obvious by now that the WarioWare series is Nintendo's license to let its game designers run wild with a very loose leash. I mean, come on, games where you poke someone's eyes out, or pluck boogers out of a nose? Awsomely grose! The untethered creativity has been something the WarioWare franchise has always embraced, from the GBA original to the DS and Wii follow-ups, and WarioWare D.I.Y. is pretty much the company handing over that creative license to the gamer.
Summary: I do not play this game but two of my children do and they love it so much - to the point where we bought two of them so they could play at the same time. There are many neat things they have done on this game. They have made their own music, record and alter sounds and make their own minigames. My son created a version of duck hunt after seeing it at his uncles house. It encourages creativity.
Very smart move for Nintendo, but it's missing some features!
5 December 2010
Summary: I have played WarioWare games for over 5 years and they are very fun. When I came across this, I immediately went to the site to see what it was and it looked fun to play with. So then I purchased it and waited for it to come. When it came in the mail, I quickly turned on my DS and started to get ready, so I followed all the start up instructions and then got right in it.
Summary: For the right kind of creative gamer this is a spectacularly freeing piece of software, taking the creative bent of Drawn to life and blending it with the microgames of the WarioWare universe. The included bundle of pre loaded micro games isn't really complete until you get Showcase for the Wii which also offers great potential to show off your creation.
Summary: WarioWare DIY may come with 90 or so pre-loaded microgames that many of us are familiar with. But the point of these 90 or so games isn't to play with (though, you can do that). Really, as many Internet review sites have already said, this is a modern day "Mario Paint". You can create mini games, comic books (four panels each) and even full 90 second MIDI-like songs with 4 separate tracks and a percussion track.
Summary: I first wanted this game because it allowed you to create your own games, and I always loved games which challenged my creativity. I am quite satisfied with this game overall; I love how you can make your own games, records and 4-panel comics. I also feel that the more I play this game, the more I seem to understand how real video games work. However, I was disappointed to see that you can only make games where you have to tap with the stylus.
Summary: I've played all of the previous WarioWare games on the various Nintendo consoles and handhelds, so knew what to expect here. D.I.Y. is as insane and frantic as ever only this time you get to create your own games. At first the D.I.Y. modes can be a little hard to get into as what is available to you to be able to create your games is quite limited, but as you progress you get better tools, more options etc that lead to some pretty fun game designs.