Reviews and Problems with Warhammer 40,000: Squad Command
Showing 1-10 of 40
A Warhammer Fan game, low replayability
Michael Napier, Amazon
8 January 2014
Summary: as a Warhammer fan it was cool to have my miniature Marine squad running around, but even that gets old. If this were a non franchise with generic soldiers I would not have played as long as I did.
Summary: The graphics are terrible it takes forever to shoot the enemy and when you do they take two people and that leaves two guys vs ten men who kill them then you are down to guys however if you are very hardcore than this game is great. But for a good turn based game if you do not mind a little kid looking graphics the endwar is for you.
Summary: I've just finished the 15 scenarios and really enjoyed it. The scope of the single player game is limited. I'm a fan of turn based combat, and take plenty of time to work my way through battles. This game really suited this style of play, another DS game in this style is Panzer Tactics. I've been enjoying the game with its dramatic intro music and great sound effects. One of the voices (scouts) is something like Buzz Lightyear.
Summary: This game drew me to it because of the low price, and when I played it I was completely astonished. This is one of the best strategy games for the DS that combines a variety of guns, cover, and different ways to crush your opponent. This game is turn based, and this benefits the game because it would be too much to handle if it wasn't. You regularly handle a squad of about 6 or 7 units that vary as the game goes on.
Summary: This game is OK. It's a turn based strategy/tactical game in the Warhammer 40k universe. The big problem is that the tactics are very limited. You figure out how to beat the game after the second level. Then you do that over and over and over. It's a very short and repetitive game. No replay value at all.
Summary: Squad Command is a turn based strategy set in the 40k verse between the Ultramarines and the Word Bearers of Chaos on a far flung Imperial world. You follow the Marines as they attempt to uncover the root of the heresy, using Scouts, Marines, Terminators, Land Speeders and Raiders as instruments of the Emperors wrath. Squad Command makes its mark with the battle system itself. Just about everything is destructible, and the environment can be used to great effect.
Summary: I first read about this game on Gamespot and IGN and had huge expectations for it on PSP and DS. I bought the game for the DS and found it to be a great turn based game which required strategy and a little bit of skill to master. Once you realize the core concept, you can beat it pretty easily. The missions are fun and head to head with a friend is a challenge. As with most games for me, there's little reason to play it again after beating it. Great bang for the buck.
Summary: Not to be too blunt, but this game is completely focused on the turn based combat. Your units do not gain experience, nor is there any kind of overlying campaign strategy or world map. While the game's scope is quite limited, it does manage to provide an excellent combat engine and some very fun engagements. Before the mission, each of your units can choose the weapons that they will take into battle.
Summary: It's not the best 40K game. As the title suggests you would really have to be a 40K fan to appreciate it. I'll at least start with the good points. It has some detail to it. You play as several units including neophytes (Scouts), Marines, Dreadnaughts, Land Raiders and Terminators then on top of that these units have a standard weapon as well as one customisable weapon i.e.