Reviews and Problems with Trauma Center: Under the Knife
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Trauma Center: Under The Knife 2 (DS) Review
7 July 2008
Excerpt: It’s been almost three years since we saw the first Trauma Center game get a release on the Nintendo DS, and it was the first in it’s genre. It’s also been a whole three years since the original game, Under The Knife, received a proper, direct sequel on the system it originated on. When Trauma Center first launched, it provided players with a somewhat enjoyable experience that turned a player’s lounge room into an operating room.
Excerpt: There's still a learning curve for those new to the franchise, but returning veterans should be able to jump right into the action. Working too quickly is likely to lead to errors just as it should, but missed slices and injections feel like true blunders instead of something that can be blamed on faulty hit detection. As a result, tense operations feel challenging for all of the right reasons.
Conclusion: That is about it, gameplay and everything wise. The sound effects and everything are good and fill you with tension. Even though it is merely a game, you feel tense and nervous, trying to save somebody's life...It gets pretty intense, and you have to be very quick and precise its ridiculous. The game is not easy by any means.
Excerpt: I have always had an interest in medical dramas; Casualty , Holby City , ER , and lately House (I’d include Scrubs , but it’d be a funny sort of drama). And now with the NDS and its touchscreen, I could actually play my part in one. The idea of Trauma Center: Under the Knife (TC:UTK) is obscure yet blindingly brilliant and obvious – everyone remembers and loves the ol’ Operation board-game, so getting an updated and more interactive version is nothing to be sniffed at.