Conclusion: When all is said and done, Tokyo Beat Down is a charming tale that's probably not worth playing through. The dated gameplay and stiff controls just don't do the tongue-in-cheek storytelling justice. Most players will become quickly bored with this title, though there may be enough allure in the setting for genre veterans to suffer through the action.
Conclusion: Concept: Beat the hell out of Tokyo's boundless supply of ne'er-do-wells
Graphics: Solid animation work makes every punch a pleasure
Sound: If you expected anything other than some poppy techno beats, prepare to be disappointed
Playability: The timing-based two-button combat is, sadly, the weakest part of the game
Entertainment: The delightfully campy plot and amusing presentation are worth a look, but the brawling leaves much to be desired
Summary: Lewis Cannon's fists are bigger than his brain, but his attitude is perfect for this title. Its Double Dragon approach to gameplay and B-movie humor ask you to punch your way to the truth. I like the bullet dodging, but initiating special attacks is inconsistent, and the game needs to give you a second of post-damage invincibility. Enemies can spam you way too easily.
Summary: Only its cheesy '80s cop show vibe saves Tokyo Beat Down from being a bland, unremarkable brawler.
Pros: Cheesy jokes give the game (and manual) personality, Fun in short spurts, Responsive punching and kicking
Cons: Cheesy jokes often fall flat, Gun combat feels cheap and annoying, especially when enemies gang up on you, Little enemy variety, even amongst bosses, Patrol sequences are a missed opportunity, Takes too long to get up after getting knocked down
Summary: Tokyo Beat Down is a tale of greed, corruption, and good old-fashion violence. Experience the sweet nostalgia of classic coin-op beat 'em ups, where you must rely on your fists, firearms, and anything else that happens to be lying around to beat the sin out of Tokyo's criminals. What do you do when thugs and hoodlums put peace and freedom in jeopardy?
Excerpt: does right is all in its script. Developer Success and localizer Atlus know they’re working in a genre filled with clichés and Lewis Cannon’s every word and interaction with NPCs reflects this. They go so far as to name the NPCs things like "Cop who is providing back story" and "guy who is about to get beat up.” There are even multiple endings, and it's to the writer's credit that I'm curious to see what they are and what plot elements they reveal.
Excerpt: Breaking the law in the world of Tokyo Beat Down is not a good idea. A simple dine-and-dash in this side-scrolling beat-'em-up can result in a thrashing usually reserved for the worst kind of criminal. The cops of Tokyo Beat Down are so hardcore they make Dirty Harry look like a pushover. Unfortunately, the gameplay of this bland brawler can't handle the extreme justice of their fists. Fines don't work for the beast cops. Parking violators get a kick to the face.
Pros: Silly over-the-top story and characters, Detailed character models and backgrounds
Cons: Gameplay gets repetitive quickly, Block and firearm buttons are unresponsive, Enemies employ cheap tactics