Conclusion: Despite my original misgivings about the genre, I must confess to having enjoyed my time with Harvest Moon: Grand Bazaar . Growing and selling crops isn’t as boring as it sounds and bazaar day – the day on which you finally get some money for your labor – is really a happening to look forward to. I don’t, however, see myself playing the game for hours on end.
Conclusion: The Mummy: Tomb of the Dragon Emperor will take most players about five hours or so to complete. There's a harder difficulty level, but no built-in incentives to play through again. Certainly the gameplay isn't strong enough to make it worthwhile to play even once. If the game had continued to follow the more varied design formula demonstrated in the first level, the result might have been mildly engaging, but the poorly implemented gun combat quickly gets tiresome.
Pros: Decent sound effects.
Cons: Plain graphics, Barebones storytelling, Frustrating gun combat, Timed levels can be maddening, Not enough variety.
Summary: The biggest problem with Grand Bazaar is that it feels largely redundant. There's already been a slew of Harvest Moon games on the DS, especially if you include the excellent Game Boy Advance versions, and it feels like there's been little effort put into making anything new or interesting here.
Excerpt: Annoyingly, if your Harvest Moon birthday happens to fall on the same day as the village's flower festival, there's a good chance nobody will bother breaking out of their scripted flower festival subroutines to wish you a happy birthday. Just like for the one-three-hundred-sixty-fifth of the population born on Christmas Day, the culmination of a celebration of something other than you invariably takes precedence.