The Legend of Zelda: Phantom Hourglass (DS) - Review
7 April 2009
Excerpt: The Legend of Zelda series is one that is characterized by an evolution of gameplay mechanics and ideas, with only one or two exceptions to this rule. The first game laid out the groundwork, Link to the Past introduced the dual world mechanic, Ocarina of Time showed how puzzle solving logic changed in three dimensions, on and on.
Excerpt: Note: As this game is a direct sequel to Wind Waker, it may contain story spoilers. I'll start off by admitting that I'm not the biggest Zelda fan. I liked the original, Link to the Past, the handheld games, and Wind Waker, but didn't much care for the N64 or Wii games. However, one thing that Zelda has always had going for it is innovative game design, and nowhere is that more evident than in the latest installment of the series, Phantom Hourglass.
Excerpt: Last Christmas, Nintendo's DS handheld was home to a bevy of exciting new releases, including Brownie Brown's first Magical Vacation game in English, Magical Starsign. It was a decent RPG with one fatal flaw - it featured 100% touch screen controls. Gamers had already been complaining about DS games with tacked on touch screen features, and for a lot of people, Magical Starsign was the last straw.
NDS Review - 'The Legend of Zelda: Phantom Hourglass'
21 December 2007
Summary: Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda.
The Legend of Zelda: The Phantom Hourglass (DS) Review
11 December 2007
Summary: It is nice to finally have a “Zelda” game on my DS. The game isn’t the best thing ever; however, it is very enjoyable in its own right. This is a must buy for any fan of adventure games, Zelda, or the DS in general.