Reviews and Problems with The Legend of Zelda: Phantom Hourglass
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The Legend Of Zelda : Phantom Hourglass
28 July 2008
Excerpt: The Legend of Zelda: Twilight Princess was arguably the pinnacle of Zelda excellence. By offering the best of everything, Twilight Princess managed to nail an already near perfect formula. So it’s not surprising Phantom Hourglass chose to innovate. The game adopts a semi-2D-quasi- 3D look, using a top-down view for most of the game, but switching into full 3D when entering some buildings and during sailing.
Excerpt: You can't really mess with the Zelda franchise. And why is that? Zelda is huge. There have been 14 official Zelda games on Nintendo consoles and that's without counting spin-offs. Zelda, Link and other characters have appeared in Super Smash Bros. Brawl. And there's even a crossbow training game for th...
Excerpt: The basic structure of Phantom Hourglass is nothing new. Link once again has to save the kidnapped Princess Zelda from a malevolent evil – this time, a Ghost Ship – and to do that, he goes through several thematic dungeons and collects an array of familiar items like bombs, a bow and arrow, and a grappling hook. He even acquaints himself with a sidekick, an amnesiac spirit named Ciela who reminds me a little of a certain Navi from Ocarina of Time.
Conclusion: While Phantom Hourglass isn’t quite the best Zelda has to offer, it’s the closest thing to a refreshing approach to the handheld branch of the series that we’ve seen in recent years. While it’s true it was definitely developed with more casual gamers in mind, Nintendo fans still shouldn’t miss this one.
Excerpt: I just want to get that out of the way from the beginning of the review. I hate games where the stylus takes the control focus. I especially hate games where the stylus is your only option for control. I prefer traditional control schemes because they work so well. After two decades of home gaming, they’ve simply become natural and comfortable for me. Being forced into a stylus control scheme makes for an unhappy Skittles.
Conclusion: Yes, there are frustrating aspects in both the structure of the game itself and how the controls are implemented, and it drags down an otherwise excellent game. But if you can get past those issues, and you should be able to, you will find a fully realized Zelda adventure. The game will wrap you up in its charming presentation, its unique and compelling control scheme, and a seafaring world on par with or of even greater breadth than Wind Waker.
Pros: Great visual design; innovative and varied touch control; classic Zelda world with lots to do.
Cons: Your hand is always in the way!; some unfair puzzles; touch controls need more work.
Conclusion: If you've lost faith or interest in RPGs, or maybe you're not on board with MMO subscription fees, Oblivion should fit neatly into that little Ultima shaped hole in your life. And if you're not into RPGs because you don't like jumping through hoops like whacking rats, reading bad backstory dialogue, or slogging through hour-long JRPG exposition, Oblivion might salvage the genre for you.