Excerpt: We’d all agree that the DS isn’t really an RPG fan’s ideal system thus
far in its life. Nevertheless, Konami tries to bring us another
experience, but fails on multiple levels. While the Tao's Adventure is
a seemingly a good concept, the game fails to provide the real meat
that makes an RPG truly great. The controls are a mess, and the story
is somewhat uninspiring, but is there any hope?
Excerpt: Nintendo DS owners aren't going to sneeze at a good RPG for the system. But is it any coincidence that Tao's Adventure: Curse of the Demon Seal could be abbreviated to "Curse of the DS?" Not only is Tao's Adventure bad enough to warrant the title, but it also speaks to the trouble the DS has had in generating good RPGs (Lunar anyone?).
Pros: ups: nice graphics and spell effects, music is aged but works well
Cons: downs: controls suck, forced overuse of the touch screen, dumb design oversights
Conclusion: Though I really like RPGs, I found this game unrewarding. The user
interface is very unwieldy and slow, the story is very minimal, the magic
system is awkward and flawed, and the actual battles are ludicrously easy.
The game itself was monotonous after a while too, with every level seeming
similar to the previous one. Though I didn't hate playing this game,
afterwards I thought it was very forgettable.