Excerpt: Who’d want the job of a concept writer? You spend days, months, slaving over an idea. You’re sure it’s a winner. You get it all polished, every facet sparkling with innovation, then hand your baby over to the developer. Next thing you know, they’ve butchered your vision, your masterpiece. The ‘game’ they’ve produced is nothing like the beautiful shining concept you turned in. I’ve no proof, but I’m pretty sure this happens more than you’d like to imagine.
Excerpt: Super Scribblenauts is in a precarious position. Coming out just one year after the release of its imaginative predecessor, the second adventure in dictionary land doesn't have the luxury of relying on novelty. Once you've dabbled with the ability to conjure thousands of objects on the fly, it's hard to feel the same rush you had the first time you brought a monocle-wearing walrus to life or pitted a snowman against a velociraptor in a fight to the death.
Pros: Improved controls and physics, Inclusion of adjectives gives you even more ideas to play around with, Sandbox mode is still lots of fun
Cons: Restrictive puzzles limit your creativity, Busted logic forces you to conform to specific ideas, Tons of untapped potential