Excerpt: There's an older John Candy comedy called "Delirious" in which Candy's character, a soap opera writer who lives in the big city, suffers an accident before waking up in a hospital within the fantasy world he wrote about each week.
Excerpt: Last year's Scribblenauts was one of the more impressive puzzle games to come out on DS. Try to briefly ignore the fact that the game was rubbish in terms of its controls - movement was clunkily mapped to the touch screen, a design choice that was crushingly imprecise and often got you killed.
Summary: Super Scribblenauts is what happens when a developers listens to the fans and their complaints. Not only did they fix the controls, 5th Cell also added seemingly infinite combinations with the inclusion of adjectives.
Excerpt: Who’d want the job of a concept writer? You spend days, months, slaving over an idea. You’re sure it’s a winner. You get it all polished, every facet sparkling with innovation, then hand your baby over to the developer. Next thing you know, they’ve butchered your vision, your masterpiece.
Excerpt: The original Scribblenauts was a game built around a very simple yet powerful premise: the possibility of conjuring up into existence fully interactive objects by merely writing their names down.
Summary: Scribblenauts returns with yet another disappointing puzzler. 5th Cell manages to get the control right, but the terrible campaign and limited puzzles drag everything down. There are remnence of good ideas here, but Super Scribblenauts doesn't deliver on its promise.