Daniel "30 Year up and coming writer who hope..., Amazon
31 July 2013
Summary: While the product arrived pretty quickly and was brand new, the game leaves much to be desired. The story is typical Summon Night fair with a summoner conjuring up a being from another world and then going on a long series of pointless battles Yu Gi Oh-inspired at times to meet their family or something similar.
Summary: If you're playing this game for a good plot...just stop reading right now and give up. This plot is quite predictable and doesn't provoke any emotions. The characters are fine but I'm not particularly attached to any of them. The voice acting is ok, but enemies you're up against have a habit of going "SILENCE!!" every time you talk with them, that kind of annoyed me. Reiha also goes "Booooo" too much, I can't get that sound out of my head now after playing this game.
forcing a player to use the stylus is ALWAYS bad...
mark twain, Amazon
25 February 2009
Summary: The GBA Summon Night games are fantastic. Unfortunately this game has stylus-only controls. Which makes it automatically bad. I tried to make it work, but making a player use the stylus for everything is just really a horrible control scheme.
Summary: Coming over from the GBA, Atlus' Summon Night series comes to the DS with Summon Night: Twin Age. At it's core, Summon Night: Twin Age is a tried and true RPG/dungeon crawler that will feel instantly familiar to those who have played their share of old school RPG's, even so to those who haven't played the past Summon Night games for the GBA. Nearly everything about the game.