Excerpt: Summon Night Twin Age reminds the RPG Master of the Secret of Mana series. The action is hack, slash, magic, and summoning monsters to dispose of the bad monsters. This fantasy world is shared with spirits who can grant people powers. One group (humans) uses them for their own purposes while the other group (Kascuza) work in communion with the spirits. Something stirs the spirits up and they go all evil. So the player must embark upon a quest to try and fix the problem.
Excerpt: Flight-Plan's Summon Night series has performed fairly well in Japan with its four main-series console titles and numerous handhelds gaidens and ports. In America, however, we only have three titles in the series at our disposal. Fortunately, the localization for these three titles were all handled by Atlus, a company known for their quality translations. The previous two Summon Night titles we received were the two "Swordcraft Story" games.
Excerpt: Not all sports cars are Mustangs and not all Mustangs are sports cars. That's my interpretation of one of the key themes in Summon Night: Twin Age for the Nintendo DS, the latest in the series to enjoy a North American localization effort by the industrious folks from Atlus. Of course, the actual plot--a treatise on the value of tolerance and respect for your fellow creature--has nothing to do with automobiles and instead relies upon not-particularly-original genre...
Excerpt: The Summon Night series has a decent following in Japan. Since its release as a Strategy-based RPG for the PSX in 2000, the core series has seen three more strategy installments with five offshoots that focus on action. Like Troy McClure, you may remember two of these having been released by Atlus in 2006. The games were from the Summon Night: Swordcraft Story series, and the first two non-core games to be released.