Excerpt: Summon Night Twin Age reminds the RPG Master of the Secret of Mana series. The action is hack, slash, magic, and summoning monsters to dispose of the bad monsters. This fantasy world is shared with spirits who can grant people powers.
Summary: Summon Night: Twin Age is a fully stylus-driven action RPG set in the popular Summon Night universe featuring beautifully animated graphics, and addictive action RPG gameplay. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire.
Summary: With the Nintendo DS there are times where all touch controls are perfectly appropriate, case in point The World Ends With You. And then there are times where it is better to have mainly D-pad controls, like the Castlevania games.
Excerpt: Graphics & Sound: As far as presentation goes, Summon Night: Twin Age looks and sounds great. Although some of the characters suffer from a twinge of "generic anime", they are fairly well detailed and really stand out, especially on the DS's screens.
Excerpt: Not all sports cars are Mustangs and not all Mustangs are sports cars. That's my interpretation of one of the key themes in Summon Night: Twin Age for the Nintendo DS, the latest in the series to enjoy a North American localization effort by the industrious folks from Atlus.
Excerpt: Summon Night: Twin Age Genre: Dungeon Crawling RPG Developer: Flight Plan Publisher: Atlus Release Date: 06/03/08 Summon Night, despite its niche status in the US, is a surprisingly robust RPG series in Japan, release-wise.
Excerpt: The Summon Night series has a decent following in Japan. Since its release as a Strategy-based RPG for the PSX in 2000, the core series has seen three more strategy installments with five offshoots that focus on action.
Conclusion: That brings us to a point where Project COE believes you should be satisfied. Sure we haven't hammered you with everything we know, but that isn't always necessary to rouse some excitement in someone for an upcoming release.