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Summon-night-twin-age.26369386
7.3 out of 10

Summon Night: Twin Age

In this fully stylus-driven action RPG set in the popular Summon Read more

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Reviews and Problems with Summon Night: Twin Age

Showing 1-10 of 11
Overall 8
8.0
Gameplay 9
8.8
Graphics 8
7.6
Sound 9
8.5
Replay value 8
8.1

Summon Night Twin Age

Family Friendly Gaming
2 February 2013
  • Excerpt: Summon Night Twin Age reminds the RPG Master of the Secret of Mana series. The action is hack, slash, magic, and summoning monsters to dispose of the bad monsters. This fantasy world is shared with spirits who can grant people powers. One group (humans) uses them for their own purposes while the other group (Kascuza) work in communion with the spirits. Something stirs the spirits up and they go all evil. So the player must embark upon a quest to try and fix the problem.
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Overall 6
5.5

NDS Review - 'Summon Night: Twin Age'

WorthPlaying
15 August 2008
  • Summary: Summon Night: Twin Age is a fully stylus-driven action RPG set in the popular Summon Night universe featuring beautifully animated graphics, and addictive action RPG gameplay. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire.
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Expert Review

teamps2.com
27 June 2008
  • Excerpt: Graphics & Sound: As far as presentation goes, Summon Night: Twin Age looks and sounds great. Although some of the characters suffer from a twinge of "generic anime", they are fairly well detailed and really stand out, especially on the DS's screens. The same can be said for enemies; there's a lot of palette-swapping going on throughout each level, but a new crop manages to work its way into the mix just when the old set outstays its welcome.
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Overall 8
8.0
Gameplay 8
8.0
Graphics 7
7.0
Sound 9
9.0
Control 9
9.0
Addiction 7
7.0

Summon Night: Twin Age

Nintendo World Report
22 June 2008
  • Summary: I get by with a little help from my friends.
  • Pros: Battles are quick, simple and satisfying, Skill trees and weapon customization are engaging and fun, Voice acting during cut-scenes and a few words on the field are impressive
  • Cons: Cut-scenes are overly long and tedious, Storyline is kind of boring, The game isn't challenging by any means
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Overall 7
7.0

Summon Night: Twin Age review (DS)

HonestGamers
21 June 2008
  • Excerpt: Even the concern that she'll run out of magic is nullified by a skill that allows her to regenerate it on the fly—only a few seconds of charging are required, which is inconvenient but generally not lethal thanks to the invulnerability—meaning that once you progress to a certain point you won't even have to worry about purchasing restorative items.
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Overall 6
6.0

Summon Night: Twin Age Review

1UP
17 June 2008
Overall 7
7.0
Gameplay 8
7.8
Graphics 7
6.7
Sound 7
6.7
Storyline 3
3.3
Replay value 6
5.6

Summon Night: Twin Age

RPG LAND
16 June 2008
  • Excerpt: The Summon Night series has a decent following in Japan. Since its release as a Strategy-based RPG for the PSX in 2000, the core series has seen three more strategy installments with five offshoots that focus on action. Like Troy McClure, you may remember two of these having been released by Atlus in 2006. The games were from the Summon Night: Swordcraft Story series, and the first two non-core games to be released.
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Overall 7
7.0

Summon Night: Twin Age

GamesRadar
16 June 2008
  • Pros: Tappy, slashy combat is fresh for awhile, Graphics are cute and splashy, Swapping characters on the fly
  • Cons: Gets tedious, Story isn't terribly unique, Buddies can be dumb
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Overall 7
7.0

Summon Night: Twin Age Review

GameSpot
5 June 2008
  • Summary: Twin Age offers a cozy and pleasantly familiar dungeon-crawling experience.
  • Pros: Simple but charming gameplay, Skill trees and crafting add depth, Cute presentation
  • Cons: A few AI and targeting issues, Exploration can get monotonous
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Summon Night: Twin Age

Project COE
24 May 2008
  • Conclusion: That brings us to a point where Project COE believes you should be satisfied. Sure we haven't hammered you with everything we know, but that isn't always necessary to rouse some excitement in someone for an upcoming release. Summon Night: Twin Age should represent the RTS motif well, especially given what we know about its deep yet [hopefully] user-friendly battle system. Really the only major concern would be about the entire package coming together like it needs to.
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