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Summon Night: Twin Age
7.2 out of 10

Summon Night: Twin Age

In this fully stylus-driven action RPG set in the popular Summon Read more

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Reviews and Problems with Summon Night: Twin Age

Showing 1-10 of 12
Overall 7
6.8
Gameplay 8
7.8
Graphics 6
5.6
Sound 8
7.5
Replay value 7
7.1

Summon Night Twin Age

Family Friendly Gaming
19 February 2009
  • Excerpt: Summon Night Twin Age reminds the RPG Master of the Secret of Mana series. The action is hack, slash, magic, and summoning monsters to dispose of the bad monsters. This fantasy world is shared with spirits who can grant people powers.
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Overall 6
5.5

NDS Review - 'Summon Night: Twin Age'

WorthPlaying
15 August 2008
  • Summary: Summon Night: Twin Age is a fully stylus-driven action RPG set in the popular Summon Night universe featuring beautifully animated graphics, and addictive action RPG gameplay. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire.
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Overall 8
8.1

Expert Review

GamingNexus
22 July 2008
  • Summary: With the Nintendo DS there are times where all touch controls are perfectly appropriate, case in point The World Ends With You. And then there are times where it is better to have mainly D-pad controls, like the Castlevania games.
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Overall 8
7.6
Gameplay 8
8.0
Graphics 7
7.0
Sound 7
6.5
Storyline 7
6.5
Control 9
9.0

Expert Review

RPGFan
11 July 2008
  • Excerpt: Back when Atlus was the only niche company in town, they had near total dominance of the niche gamer market. Nowadays, however, Atlus is no longer the only niche localization company in town.
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Expert Review

teamps2.com
27 June 2008
  • Excerpt: Graphics & Sound: As far as presentation goes, Summon Night: Twin Age looks and sounds great. Although some of the characters suffer from a twinge of "generic anime", they are fairly well detailed and really stand out, especially on the DS's screens.
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Overall 8
8.0
Gameplay 8
8.0
Graphics 7
7.0
Sound 9
9.0
Control 9
9.0
Addiction 7
7.0

Summon Night: Twin Age

Nintendo World Report
22 June 2008
  • Summary: I get by with a little help from my friends.
  • Pros: Battles are quick, simple and satisfying, Skill trees and weapon customization are engaging and fun, Voice acting during cut-scenes and a few words on the field are impressive
  • Cons: Cut-scenes are overly long and tedious, Storyline is kind of boring, The game isn't challenging by any means
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Overall 7
7.0

Summon Night: Twin Age review (DS)

HonestGamers
21 June 2008
  • Excerpt: Not all sports cars are Mustangs and not all Mustangs are sports cars. That's my interpretation of one of the key themes in Summon Night: Twin Age for the Nintendo DS, the latest in the series to enjoy a North American localization effort by the industrious folks from Atlus.
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Overall 7
7.0
Gameplay 8
7.8
Graphics 7
6.7
Sound 7
6.7
Storyline 3
3.3
Replay value 6
5.6

Summon Night: Twin Age

RPG LAND
16 June 2008
  • Excerpt: The Summon Night series has a decent following in Japan. Since its release as a Strategy-based RPG for the PSX in 2000, the core series has seen three more strategy installments with five offshoots that focus on action.
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Overall 7
7.0

Summon Night: Twin Age

GamesRadar
16 June 2008
  • Pros: Tappy, slashy combat is fresh for awhile, Graphics are cute and splashy, Swapping characters on the fly
  • Cons: Gets tedious, Story isn't terribly unique, Buddies can be dumb
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Summon Night: Twin Age

Project COE
24 May 2008
  • Conclusion: That brings us to a point where Project COE believes you should be satisfied. Sure we haven't hammered you with everything we know, but that isn't always necessary to rouse some excitement in someone for an upcoming release.
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