Excerpt: Summon Night Twin Age reminds the RPG Master of the Secret of Mana series. The action is hack, slash, magic, and summoning monsters to dispose of the bad monsters. This fantasy world is shared with spirits who can grant people powers. One group (humans) uses them for their own purposes while the other group (Kascuza) work in communion with the spirits. Something stirs the spirits up and they go all evil. So the player must embark upon a quest to try and fix the problem.
Summary: Summon Night: Twin Age is a fully stylus-driven action RPG set in the popular Summon Night universe featuring beautifully animated graphics, and addictive action RPG gameplay. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire.
Excerpt: Flight-Plan's Summon Night series has performed fairly well in Japan with its four main-series console titles and numerous handhelds gaidens and ports. In America, however, we only have three titles in the series at our disposal. Fortunately, the localization for these three titles were all handled by Atlus, a company known for their quality translations. The previous two Summon Night titles we received were the two "Swordcraft Story" games.
Excerpt: Graphics & Sound: As far as presentation goes, Summon Night: Twin Age looks and sounds great. Although some of the characters suffer from a twinge of "generic anime", they are fairly well detailed and really stand out, especially on the DS's screens. The same can be said for enemies; there's a lot of palette-swapping going on throughout each level, but a new crop manages to work its way into the mix just when the old set outstays its welcome.
Excerpt: Even the concern that she'll run out of magic is nullified by a skill that allows her to regenerate it on the fly—only a few seconds of charging are required, which is inconvenient but generally not lethal thanks to the invulnerability—meaning that once you progress to a certain point you won't even have to worry about purchasing restorative items.
Excerpt: The Summon Night series has a decent following in Japan. Since its release as a Strategy-based RPG for the PSX in 2000, the core series has seen three more strategy installments with five offshoots that focus on action. Like Troy McClure, you may remember two of these having been released by Atlus in 2006. The games were from the Summon Night: Swordcraft Story series, and the first two non-core games to be released.
Excerpt: Flight-Plan's Summon Night: Twin Age, the second Nintendo DS game in the series, is yet another lighthearted action role-playing game with adorable sprites. It shares some similarities with its predecessors, specifically the inclusion of a crafting system in addition to dungeon exploration, but differentiates itself by abandoning the franchise's random battles and side-scrolling view.
Pros: Simple but charming gameplay, Skill trees and crafting add depth, Cute presentation
Cons: A few AI and targeting issues, Exploration can get monotonous
Conclusion: That brings us to a point where Project COE believes you should be satisfied. Sure we haven't hammered you with everything we know, but that isn't always necessary to rouse some excitement in someone for an upcoming release. Summon Night: Twin Age should represent the RTS motif well, especially given what we know about its deep yet [hopefully] user-friendly battle system. Really the only major concern would be about the entire package coming together like it needs to.