Steel Horizon a solid turn based naval warfare game!
Salem Oregon Gamer, Amazon
31 August 2010
Summary: I bought this game a couple of weeks ago and have enjoyed it so much I havent played any other games on my DS since I got the game. I have to admit that the story line is lame and I skip it and go to the current objectives for the new mission. It's not a graphics intense game and if you dont enjoy a stragety game you probably will not enjoy this game.It's like an advanced game of Battleship with you pitted against the computer.
Summary: This game is great. The story line was pretty cool but yes as other reviews state I was disappointed that you couldn't completely control your ships. Everything else was enjoyable. Nice strategy game. Great battles.
Dull and probably one of the worst strategy games on the market.
4 March 2009
Summary: This game has very little to offer as far as action. The strategy required for this game is very minimal. I have a variety of games and can say some are geared more toward kids and some are great for adults. This one is more for kids (not being sarcastic either). If your looking for a good strategy game, this is NOT the one and keep looking! Furthermore, Konami (game publisher) seems to have very poor games overall.
Summary: I bought this game for ten dollars. I was not expecting much. Instead, I have spent many hours this vacation playing the campaign mode and skirmish mode. It is a simplistic game no doubt. The last part of the campaign when you try to destroy the submerged fort right out of James Bond? I had to figure out how to destroy it. You must let it move, catch up to it, and then wait for the prompt. Then, attack it with whatever. This will repeat three of four times, then credits.
Summary: This game hooks you as you search for the enemy fleet as you build up your own to destroy them. I found myself playing way into the night, waiting to see what actions the AI enemy would take. A must for every DS.
Summary: The intro as really pretty for the DS. But I was a little disappointed with the controls, going between menus could be a little more polished. I think the mission points system is an excellent idea, although it would be good to soup up the other vessels too instead of just the flagship (Perhaps in the sequel this might be addressed). Navigation around the real time fighting mode is easy but you don't really know what is going on, you don't have time to take it in either.