Summary: Squishy Tank isn't that bad. It's pretty fun, actually. It's a simple puzzle game with cute tanks (from the Flash cartoon "Yawaraka Sensha") as the stars. Easy to grasp, hard to keep up with in later stages. It may not be the most in-depth game, but it certainly increases in difficulty. It's great if you're waiting for the bus or sitting in the car and need something to do. It can be played in small increments and does not require the player to be a gaming expert.
Summary: WHAT THE HECK WERE THE PEOPLE WHO NAME IT THINKING! I ALMOST BOUGHT THIS GAME THINKING I WOULD BE BLOWING UP OTHER TANKS! THANK GOD I WACHED A YOUTUBE VIDEO AND PLAYED IT ON MY FRIENDS DS! IT'S A FREKING PUZZLE GAME!IF YOU HAVE THE CHOICE OF BUYING THIS OR A BARRNY THE DINOSOAR VIDEO GAME GO WITH BARRNY!Lepracom out. PEACE!
Summary: I picked up Squishy Tank since it seemed like a cute and fun puzzle game. While it is certainly cute, it's far from being fun due to the mind-numbing objectives of each stage in Story Mode which only consist of clearing a certain number of each of the 5 or so coloured blocks. I was masochistic enough to go through Story Mode until the first half of Chapter 3 -- there's 4 chapters in total -- hoping that the game would throw new obstacles or challenges at me somewhere...
Summary: Squishy Tank is not a good game. It's a puzzle game in which you tap on colored squares that form groups of 3 or more. It's fairly simplistic and, when it comes down to it, you can generally get by just by tapping randomly on the screen. It gets boring after a while, and there's this really annoying sound that the tanks make if you blow up enough at once. But, and this is important, it's entertaining.
Summary: First, all the pseudo-military jargon in the tutorial gets old by the third step. It might appeal to a boy of ten, but I assume they were marketing this game to a wider audience. This is sort of a combination of your normal collapse game mixed with Zoo Keeper features mixed with some Bejeweled Twist features. Unfortunately, the combination is not a winning recipe. After a couple of hours of play my reaction was: Big deal! I'm done with it.
Summary: the game and the concept have no connect. you are a squishy tank?? in the army between levels, but that has nothing to do with the game. you basically delete connected squares of the same color, based on the requirements of each level. like a be jeweled without swapping. could be used for small children learning colors and numbers I guess. I use it as brainless fun to pass the time.