Excerpt: Did you ever play
those old Gameboy Spider-Man games that were so hard and frustrating
that you wanted to throw your Gameboy out the window of a moving car?
Did you like it? If your answer to both of these questions was, "Yes.",
then you would be an excelent candidate for Vicarious Visions' newest
entry in the Spider-Man multiverse. Different Angles
The visuals are astounding. You won't hear me utter that word very
often, but for the most part, this game deserves it.
Excerpt: for the DS is based on the hit movie from this past summer except with some added missions to increase the length of the game. There are a number of missions that are played in succession and can be selected from the main menu once you have completed them. Each mission takes Spidey through the streets of New York or inside some buildings saving the world from baddies, including Mysterio, Doc Ock and others.
Excerpt: Developer: Vicarious Visions Publisher: Activision Features: Cartridge Save 1 Player Dual Screen Compatible Introduction Being a fan of the Spider-Man movies I was intrigued to see how a game based on the famed webslinger would transfer to Nintendo's new handheld, the DS. I wondered if developer Vicarious Visions would take advantage of the new systems capabilities and if they would make this a 3D adventure worth buying.
Conclusion: THE VERDICT: Spider-Man 2 is badly-realised, frustrating, confusing and repetitive. It makes no use whatsoever of the touchscreen, little use of the potential of the Spider-Man license and full use of an arbitrary level template that gets old very fast. What a waste.
Excerpt: Spider-Man 2 as a GBA game represents the culmination of a troubling phenomenon. In this new generation of Playstation 2s and Xboxes, programmers have ditched the 2-D world in accordance with demand for the comparatively unexplored and potentially exciting 3-D realm. From Super Mario 64 to Silent Hill 4 we can appreciate the progress, in much the same way older gamers can appreciate 2-D development from the trailblazing Pitfall to the beautiful Yoshi’s Island.
Conclusion: While I berate the developers for their design choices they sure did do a great job on Spider-Man himself and the accompanying animations. He can pretty much do everything he should be able to do: Swing on a web, climb up walls and on ceilings, enter a heightened Spider-Sense when confronting danger, etc. It all looks great. I read in an interview somewhere that the designers had Viewtiful Joe firmly in mind when making Spider-Man 2.
Excerpt: The pickings are pretty slim so far in terms of Nintendo DS games, but there are a couple of decent titles out there that will make DS owners proud. Sadly, Spider-Man 2 isn't one of them. Find out all about it right here.