Summary: If you've played the original Space Invaders on the arcade cabinet 3 decades ago, then you should have no problems with this "Extreme" installment. You still shoot down enemy ships; however, it takes a while to get used to the more complex logistics that are contained within the game, so I'll try to explain it as best as I can.
Summary: For the franchise's 30th Anniversary, Taito has decided to give Space Invaders a, shall I say, "hip" makeover. The result is an awesomely enhanced variation of the Space Invaders experience you know and love featuring amazing visuals, new gameplay styles, and background music that coincides with the game's rhythmic sound effects.
Summary: This DS version might lack the punch of the PSP version's dizzyingly awesome optical-disc based soundtrack, but makes up for it with a 2-screened truer representation of Space Invaders gameplay - especially during boss battles - a stronger multiplayer component and generally more extras than the PSP (truth be told though, both versions are brilliant).
This game will have you dropping virtual quarters for a long time to come
25 January 2010
Summary: From Galaga to Centipede, the core mechanics of the original Space Invaders had been iterated and improved upon so often that it's a wonder that this new "Extreme" sequel feels so fresh. Taito's epochal arcade smash virtually invented the top-down shooter genre, but aside from a few minor retreads, it has remained dormant for decades.
Summary: Space Invaders is now more than 30 years old! Kudos to Taito/Square Enix for breathing new life into this classic while keeping true to the spirit of the original. Space Invaders Extreme is just as the title suggests: it's space invaders, but taken to extremes. It's the same fast-paced and frenetic game as the original, requiring quick shooting and reflex, but ramped up with some insanely lush graphics and a few modern twists, like bosses, weapons, and pretty animation...