Summary: Remember when the DS first came out and there was no end of games developed to test the laws of the DS’ capabilities, some brilliant, others downright atrocious? Well, Soul Bubbles seems to mirror this bygone age of experimentation, using touch navigation that leaves it open to everybody by not...
Excerpt: The DS has been a success story for Nintendo, with huge sales and a wide cross-section of people playing. The best games have been those adapted for short bursts of play, and those that make good use of the touch screen for controls.
Excerpt: Soul Bubbles is one of those games that sounds really rather dull and repetitive when you try to explain it. You blow a bubble around maze-like levels, attempting to transport a group of souls to a collection point. As I said, not the most exciting of game descriptions.
Excerpt: This was a fun little Toys R Us exclusive. This game has a lot of potential and time consuming fun. It’s not hard to pick up, it’s not hard to grasp at all, and the story is pretty intriguing. The controls are simple without feeling cheap.
Conclusion: bubble full of spirits. The apprentice can run out breathe if you don't give him time to rest, but thankfully he recovers after a very short period of time. Still, it is more convenient to use shorter strokes of breath.
Excerpt: So what are the odds that a small, no-hype Toys "R" Us exclusive title from a developer I've never even heard of before would be decent, let alone one of the most enjoyable games I've played all year? Evidently, pretty good.