Reviews and Problems with Sonic & SEGA All-Stars Racing
Showing 1-10 of 33
Sonic & Sega All-Stars Racing DS
3 December 2010
Conclusion: There’s probably no greater feeling in gaming than that of a welcome surprise. Sonic & SEGA All-Stars Racing works hard to surprise, enthral and thrill players, with a polished title that pays homage to its nostalgia with well-executed gameplay, rather than relying upon it.
Conclusion: In the end, SSASR is a great alternative for those who've already clocked a ton of time racing through the Mushroom Kingdom or those who simply don't have that option. With its tight controls, slick HD visuals, well designed courses, gamut of both obscure and popular characters, and enjoyable modes,...
Summary: In a frantic battle to the checkered flag, Sonic & SEGA All-Stars Racing sees Sonic and friends speed around tracks set in medieval castle ramparts, lush rain forests and bustling cities, all taken from the rich and varied universes of Sonic & SEGA.
Conclusion: Of course, you'll be doing a lot more than just slamming through hairpin turns and trying to land ridiculous leaps of faith. You pick up items as you make your way around the track, although these aggressive power-ups are not as exciting as the core racing action.
Pros: Tight controls with a great sense of speed, Well-designed courses with lots of variety, Good mix of characters, from the popular to the obscure, Racing against friends, online or offline, is a blast, Lots of unlockables to strive for.
Cons: Competitive play is limited to just four players, Tracks are so detailed it can be tough to see hazards.
Excerpt: , which will forever be regarded as one of Nintendo's finest franchises. Sega has toiled with the idea of bringing its own version of the popular battle based racer to consoles before, but the likes of